I like very much Shadow sprite. It has a potential to make a game about shadow people
If someone would be interested in that kind of game I give you some examples of shadow people
spotted in real life - Link to youtube and Another examples of shadow people
@Wavelength true, GMS2 has difficult UI so for 2D games it's worth mention about Fusion 2.5, similar to GMS2, but it has user-friendly UI, tons of plugins with extremly easy setup process and many other cool stuff.
Some time ago I wrote procedural plugin to read dialouges from
external txt file and plugin works fine and this is what I wanted to achieve, but
as I said, it's procedural plugin, not object oriented, therefore in order to use it
inside RMMV without any issues I have to use it in this way.
Sorry to say, but your english is... never mind, but if I understand your intention you want to make a passive skill with dynamic value (changing depending on specific parameter of your actor instead fixed value like RMMV by default forces user.
You can do that by using Yanfly's BuffStateCore...
No invites on FB for almost 2 years ( I have to do it myself to talk to someone)
No phone calls (except bank, telemarketers and boss [when she needs me to work overtimes])
No regular mails (but I can understand it - internet is much better)
No visits at my place (house stands open...
Yesterday, for my youngest sibling's birthday, we watched one of his favorite movies.
Ponyo is such a beautiful, but certainly strange, movie.
I just have to say that I prefer the majority of Studio Ghibli's works to those of Disney.
So I tried composing a battle theme for the Linear Motion Battle System that I'm probably going to implement into my game. I really love real time combat, and I think that this theme might help give some energy to battles. Tell me what you think of it in the comments! Also, please do not use my music in your games. My LMBS battle theme