Recent content by Sowhart

  1. Sowhart

    Window Tone (Yanfly Options Core)

    As far as I'm aware, this is the only plugin I have that adds in a window tone option / ability to change it. I've tried looking through the parameters of the plugin itself via the plugin manager but it doesn't seem to have a window tone parameter from what I can see, unless I'm blind. Edit...
  2. Sowhart

    Window Tone (Yanfly Options Core)

    This was something I kind of overlooked for a while but now have wanted to figure out what the problem is mostly due to the window tone not completely fitting for the tone of a project I'm working on. Pretty much every time the game is loaded up by default the Window Tone settings are set to...
  3. Sowhart

    (MV) Looking for a Certain Battleback

    For some reason I never got notified of other messages in this thread. I didn't quite think of trying to use the RTP textures to make the battleback but these examples look really good and pretty much what I was looking for. :)
  4. Sowhart

    Yanfly Animated SV Enemies - Facing Backwards

    It took me a bit of plugin trial and error to find out what was causing it but for me it seems to happen whenever I am using Moghunter's Battler Motion plugin. I guess Yanfly's animated sv_enemies plugin has some issues with it though I don't really want to get rid of either plugins as a project...
  5. Sowhart

    (MV) Looking for a Certain Battleback

    I see, I'll edit that just in case. I've always ran into issues on other sites when just posting an image directly onto a forum thread so it's just natural to me to post it on an image hosting site etc.
  6. Sowhart

    Yanfly Animated SV Enemies - Facing Backwards

    Sorry if this could be considered necroposting but I ran into this issue as well and while I figured out what plugin was causing this for me. (Was also a Moghunter plugin) I was wondering if you did anything specific to fix the issue if you did anything? Since running into the problem I've since...
  7. Sowhart

    (MV) Looking for a Certain Battleback

    Hey all! So I'm having a bit of trouble finding usable resources for a specific battleback that I would like to use for a big boss fight in a game project. What I basically have in mind is the battleback itself being at the edge of a cliff side in the middle, the left side being the sky where a...
  8. Sowhart

    Character Event Freezing In Stepping Animation

    Surprised I didn't think of just switching to a different sprite during the event. That seemed to fix the problem completely. :)
  9. Sowhart

    Character Event Freezing In Stepping Animation

    I feel like I'm probably just a bit of an idiot and imagine the solution to this is quite simple. So I've basically got an event going and during it a character changes image and moves a bit. When they stop they go into the stepping animation and stop like that whereas I'd like them to be just...
  10. Sowhart

    Actors appearing in battles

    I've noticed that with the standard battle system, (without any or much plugin use) when creating a battle event where an actor is added, they slide onto the screen when they are added. Though after I started using Yanfly core engine & Battle core etc. I've noticed that actors just appear out of...
  11. Sowhart

    RPG Maker MV - State Element Effects

    I've been working on some state effects and I've hit a bit of a snag with making them work correctly. I'm trying to make a state where thunder based attacks deal more damage to an opponent if said state is currently applied to the enemy and another state I'm trying to get working correctly is...
  12. Sowhart

    MV sv tall template

    This is perfect for what I'd like to make. :) Will be keeping my eye out for any updates for the clothing. 
  13. Sowhart

    Lynvia's Graphics Stop - Tall Sprite and Dragon Generator Parts etc

    The generator is really cool and the Tall Walk Sprites work like a charm. Definitely will be using it a lot more for creating characters. Since there is the support for the Tall Walk Sprites already, do you know think it would be possible for the generator to work with these Tall Battler...
  14. Sowhart

    Tall SVActor Battler Sprites?

    Yes, That is perfect! Thanks. :)
  15. Sowhart

    Tall SVActor Battler Sprites?

    Hello.  Lately I've been working on a short game that has a kinda of different feel. Though with the way I want to make the game I feel like the default actor battlers won't fit with what I'd like to make. I'd like to be able to the characters to be taller and I already know about some tall...

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Here's the title-screen for the game I'm working on: :LZSgrin:
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops :kaocry: but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!
Welp, I just finished my favorite part of RPG making which is creating skills, now onto the tasks I like less so the motivation is lower. At least I'll get to create new ones while designing enemies!
New to MV... Awesome forum, cheers everyone.

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