So I made a custom parasitical "state" through eventing (using only variables and event calls, not using the States menu). I have one UI button for health checkups, which when interacted tells about your character conditions. I just don't know how to tell the player when the character is infected. Images? Audio cues? Should I let the person playing figure it out by itself in the health checkup?
I did not read anything about the new RM release yet, but you know something that I think would be cool? If the release had integration with the forums. On the other hand, I only like this idea if non-mandatory, I dislike things that make you be 100% of the time online to use it.
Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any.