@Marquise* You're welcome. Though I apologize to the person in the video, I haven't actually watched it. I've only listened to it in the background while doing other things like working on the game!
Finding industrial music that deals with the themes of industrialization isn't easy. I go...
@CraneSoft Whoa! That's some strong fear. So, what if your game had an ultra high-level character, like someone from a popular RPG franchise? Would you still use your own personal experience? "Courage is resistance to fear, mastery of fear, not absence of fear." Mark Twain.
@taaspider How much...
>Testing with fonts change.
>Tries installing a plugin. Doesn't work.
>Tries changing the plugin commands. Doesn't work.
>Tries installing another plugin. Doesn't work.
>Changes a few more plugin commands. Doesn't work.
>Goes directly to the gamefont file and changes the src. Works.
Looking back at some sketches, and game design documents on my PC dated summer of 2015. I started development with the release of MZ, but in 2015, I felt a strong desire to make a game out of the blue. I remember feeling sad for no apparent reason, and all these ideas rushed into my head. Now that I think about it, since that day, everything has become easier to do on my PC . . . it’s very creepy.