Recent content by Spoonweaver

  1. Spoonweaver

    Betting Challenge: Guess the date & time of the contest results!

    I wouldn't count out October 10th just yet.
  2. Spoonweaver

    Betting Challenge: Guess the date & time of the contest results!

    My guess wasn't a joke I was making. I really do think it will take that long. I assume the bet means when ALL the contest results are annouced. This would include things like the celeb choices. It's currently my understanding that not even the people's choice most buzzing and most shared...
  3. Spoonweaver

    Dr. House* Grades Your Papers

    I was a bit disappointed when I saw you gave my game Troll Over a 1.5 Than I saw the general average of the scores you're handing out and I felt better. But yeah, thanks for the feedback and generally the feedback on all these games. This is a great service you're doing. Oh and it was...

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So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

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