Recent content by Squall363

  1. Squall363

    Tactics System 1.2.1 (Tactical Battle System)

    You can turn off the CombatScene Plugin and that will allow you to battle without side view animation.
  2. Squall363

    Tactics System 1.2.1 (Tactical Battle System)

    I did as instructed and teseted it in 1280x720. Worked perfectly. You are awesome :kaoluv:
  3. Squall363

    Tactics System 1.2.1 (Tactical Battle System)

    Thank you!!! Now if there was only a way to fix the screen from shaking and mouse becoming unusable due to a change in game resolution from 816x624 to anything higher like 1280x720. I really love your Plugin its awesome :kaoluv:.
  4. Squall363

    Tactics System 1.2.1 (Tactical Battle System)

    I managed to fix the issue. It was YEP_CoreEngine Lines 2753-2774. I deleted these lines from Yep_CoreEngine and now it works. Not sure if there is a better way or not. //============================================================================= // Window_BattleLog...
  5. Squall363

    Tactics System 1.2.1 (Tactical Battle System)

    Hi not sure if this has been noted but cant find any info about it. Seems YEP_CoreEngine stops on screen animations with Tactics System 1.1 when you use a skill, not sure if there is a work around or something i can do to fix it?

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I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
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I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.

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