Not gonna lie, RPG Maker Unite doesn't look good. It's a weird mishmash of upscaled MV assets and a REALLY weird 3D prerendered character style. Gonna stick with the Komodo published Makers for the time being.
I have a game due in five days for a college class, but I also have way too many ideas for my own big project and I have no idea how to split my time between them. Pain.
Ended up completely retooling this game because the action RPG system wasn't working out in MV. And because FFVI is too much fun and I wanted to adapt pieces of its gameplay. Most likely both. Either way, this'll be a little more work.
Welp, not the first time I opened my art app to do some character design drafts and ended up getting severely off track and doodling Mythra instead. The life of a Xenoblade fan, I suppose.
Pretty much just found this account after making it over a year ago, so hi everyone. I used this site a ton signed out, but now I'll try to contribute myself.
Ok. I am seriously going to make efforts to stop double-posting because I got suspended for two days because of doing it too much. Lmao; am I the only one who got a suspension for this? Probably not, but I'd still like to know LOL.
I always hated when the an NPC disappears for the night they just blink out. Finally got around to making a fade out/in for any NPCs that leave/comeback for the night or day.
Continuing our countdown with Capsule Monster #10 Curl Shot! A powerful ranged attacker, you're better off double teaming him with magic users to defeat!!
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