@aporokizzu ._realX and ._realY are what RPG Maker reads from while it's moving the sprites.
._x and ._y are the 'private' properties that the x and y getters actually read from.
And just for fun .scrolledX() and .scrolledY() will get you the x and y values relative to the screen's current...
Oh I'm not against, a good swear is like the perfect seasoning to an otherwise bland sentence. I use them like hot sauce. I don't think we're supposed to do it on here, though, so I thought when you said butt, you really meant the swear. Which means I thought you were basically just saying you...
Oh my Josh, this is beautiful (which is to be expected at this point lol) Exactly the right amount of movement and animation both standing/waiting and during the attacks. It looks very satisfying to play!
$gamePlayer._x = $gameMap.event(1)._realX;
Or whatever event Id you're using for the platform.
It looks like you're setting their ._x properties to be equal, but that will make the player move at a different speed.
Have you tried this?
I haven't messed with plugin commands in my plugins in a while, I prefer script calls.
But if you're looking for what was passed with the command, I think it's in the args argument.
However, if you're accepting a string longer than one word after the plugin command, you'll need a function to...
Yeah, you could go through
But in the original example I gave
does that as well
Please note though, if you try to destroy the image and it's base...
It has to be in quotes.
ASSIGN_VAR trying isn't doing anything, I'm not sure what you're trying to do with that line.
Are you trying to store the string "trying" in a variable called ASSIGN_VAR?
var1 = trying;
creates a variable called var1, and attempts to assign it the value of a...