28 October, 2049
It's hard to imagine it all started with a plugin. I was excited, sure. Who wouldn't be? I was such a fool. It was watching me, the whole time, helping me plan it's next move. I've lost everything. I know I can't stop it, but I'm done with guilt. I'm done with blaming...
You don't want to do it on Sprite. Do it on
Game_Character.prototype, or Game_Event.prototype
Sprite is a class more based around showing and tracking the sprite itself, it goes in the spriteset of Scene_Map.
The objects that get returned from the $gameMap.events calls aren't Sprite objects...
@ScorchedGround you never came to see me and my band play at the talent show, so yeah, maybe I passive aggressively excluded you from the list. Like you passive aggressively excluded yourself from the talent show, where we played Lito, by Boz Scaggs. And everyone hated it.
A video game has a brand attached to it.
No offence meant, but it is disadvantageous to use the default RM graphics due to the fact that they can correlate your game strongly to other RM games and whatever associations a user has with those unrelated games.
thats it, i 've had it, I will NOT promote my game as a "retro RPG" when its done, i have in the past but it is literally the first thing on every rpg maker game description to the point that you'd think the sales pitch came with the RTP. I refuse to use that angle.