Recent content by SteelAngelOpera

  1. SteelAngelOpera

    How to use variables in Calculations

    Yup, that did it. Thanks @Bex . It did not occur to me to work in whole numbers. That's what happens when a math major starts coding. Thanks again to all, MODS you may now close the thread. WHAT WE LEARNED: Using scripting, you can alter the variables using common JS operands by assigning the...
  2. SteelAngelOpera

    How to use variables in Calculations

    OH. @Bex Yeah, I guess you're right. I am the tards. Lemme multiply by 100 and see what that does for me.
  3. SteelAngelOpera

    How to use variables in Calculations

    == Deleted ==
  4. SteelAngelOpera

    How to use variables in Calculations

    I tried with both a space between variables and without (scripted above).
  5. SteelAngelOpera

    How to use variables in Calculations

    WAIT! Ran the script, it didn't work. Script runs thus: var gv = $gameVariables; gv.setValue(5, gv.value(3)/gv.value(4)); Afterwards, no operation was completed: These are variables 1-5 (consecutively), in downward columns. Score didn't divide by Points earned, so no grade was delivered.
  6. SteelAngelOpera

    How to use variables in Calculations

    Maybe this is just confusing because I'm used to running operands through C##. @Wavelength, I got this part, that's the easy part, but thank you for your input. Poryg, this is exactly what I needed! Mods, you may close this post now. I appreciate everyone's input! @Andar, it's awesome that...
  7. SteelAngelOpera

    How to use variables in Calculations

    Hello all, I've used RPG Maker VX and MV in the past through a friend of mine, this will be the first time I'm using it at my own work station (with the intent to eventually publish my ideas). I'm writing a script right now where the main character is at a University, and is being tested on...

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I'm currently being attacked by the RPG Maker Hydra: fixing one problem only to have two more rise to take its place.
Hey you! Yeah YOU! Whatcha doin' not backing up your projects? You a masochist or sumthin'? GO BACK UP YOUR PROJECTS! Sheeesh... Didn't think I'd hafta spell it out for yas.
now I need to determine, how MV determines if an auto tile is complete or not.
Edit:From what I can tell it uses Autotile kinds to do that.
Edit 2: The editor determines it and packs picture data for the engine....
Finished with the ground work for my class system, using Ellye's Class Change Equipment and Yanfly's Class Change Core plugins to implement an equip based subclass feature!
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