I performed a test of changing an event's sprite based on who is in slot X of the party. Conditional branches have made it successful. This helps for cutscenes that bring out the whole party correctly onto scene even when members are changeable.
Planning out my second game a bit with my first game because they will be in the same world. My development time might be much shorter for the second game as a result. I'm hoping to finish them both next year.
Last year, I planted a bunch of spinach, and one plant wasn't doing well, so I transferred it to a separate pot. All its kin died while it hibernated over winter. Now it thrives. I've named it Prince Spinach.