The YANFLY plugins will be ported to MZ under the Visustella team name, with Yanfly as an advisor/mentor (still retired from making new plugins though). This is big news for people who might get RPG Maker MZ.
I set up a "Show Picture" test event with a circular image to figure out how/where I want images to be centered on screen when "Show Picture" is used. Just a small test but foundational for what I want to do in my game.
Secondary test performed: Moving Picture and using opacity (also in Move Picture) for a fade of the picture.
I just tested out "boulder pushing". The boulders had some funky movements when I forgot to make the conditional branches all in one with else branches lol. With this I can make object movement puzzles.
For my license board system, I've decided to try using Irina's tool ring plugin and a common event item instead of Yanfly's menu actor events which doesn't seem to work right. I think I'll replace the slot I was going to use for [license board] in the main menu with a [Tutorial] menu instead.
I'm thinking of going with a FF12-style license board for my first game now. My experimentation with activating skill purchase windows through touch floor events and my editing of sprites has made me realize how to go about it.
If the new RPG Maker's character generator produces full busts and can match the art styles of previous RPG Makers, that might be a big incentive to buy it. An easier way to craft custom map tile sheets though would probably be an even bigger game changer.
I got to thinking - it's not just the app itself when considering purchase of RPG Maker. At least one reason to get the new RPGMaker even if not switching to use it may be if they're packing in a ton of new high quality assets for the RTP.
The video of a psycho chasing people on the streets with a sword before getting subdued is wild. Apparent screenshots of his Twitter feed (EDIT: confirmed by Dallas police) before it went private reveal a dangerous delusional mindset. I heard there was a bow person too. The crazies are really coming out of the woodworks.
My first game is going to have the main character more or less create monsters as his party members.
Thanks to the plugin creators still producing content for MV, I might be able to give each of the monster members a personalized range of tactics during combat. I liked how the devs made it like that in FF6.
I successfully performed some testing of Irina's visual novel bust plugin for MV. It works, and the motion control on the busts has given me some ideas for visual storytelling I wouldn't have thought of with only static placement...
I just successfully tested having an event check to see how many members are in the party then add a member to the party if an open spot is available. This is going to be useful for quests that add temporary party members.
Hello Edward sorry to bother you and didn't start a conversation cause I thought i'd be a little weird or disrespectful but I was wondering do you still have your Generator resources you posted as the links on the page are dead?
Stream will be live shortly! It is my birthday, and thus I am doing an extended stream! I will be doing a variety of things. Among the activities I will be doing: Playing Oceanhorn: Monster of the Uncharted Seas, art, and some Text Adventure~ Feel free to drop by!