Storyteller-Hero
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  • I had a kernel panic crash on my current computer for the first time after trying out the latest update on a videogame. I think I'm going to wait until the next update before trying it again. This brought back memories of my old computer and laptop in their final days.
    My flipbook for organizing graphic resources got so big that it lags a lot on loading. Looks like I need to separate it into multiple flipbooks.
    I just tested out HIME's party switching scene plugin for MV. Switched out characters in-game and then did a test battle, then switched out characters and did another test battle. It worked perfectly. This is going to be super useful for my games.
    One of the potential effects of having good, memorable sound design for a game (and its advertisement) is that it produces a memory trigger that either gets a customer to come back for purchase, or gets a player to remember (sooner than later) that they have an unfinished run to complete.
    I'm feeling a bit of melancholy about a certain games site which used to be a great place for playing browser-based games until the death of Flash was announced and they started shutting down parts of the site like chatrooms and forums. I played so many games there over the past decade and now they're currently in a slow death spiral.

    I'm thankful for all the good game experiences I had there.
    • Sad
    Reactions: dreamfall887
    Storyteller-Hero
    Storyteller-Hero
    They even hosted RPGmaker-made browser games too.

    Perhaps the site will someday revive with HTML5 devs or perhaps some other site will rise to popularity for hosting browser games.
    I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
    I just watched a trailer for the upcoming 2021 JRPG Fantasian. They demonstrated an interesting mechanic where random encounters can be sent to a stockpile instead of fighting them right away, which can be emptied in a single battle string at the player's choice of timing.
    I think I'm going to have resource farming (ex. fishing ) in my game, but in a chill way that doesn't require massive clicking. Maybe a random drop mechanic that shifts to different apportionments of probability depending on the quality of implement (ex. fishing bait) used...
    Pearl484
    Pearl484
    Are you talking about a more idle game mechanic, where if you leave it alone for awhile, it'll do it automatically until you stop it or one where you walk up and the resource farming is just very simplified?
    Storyteller-Hero
    Storyteller-Hero
    A simple click and random drop with odds of better loot based on what's used or spent to get it.
    There's another game dev assets pack on Humble Bundle - thanks to what's in it I just learned that Dreams Circle has an animations store page on itch.io with animation collections not found on Steam.
    Storyteller-Hero
    Storyteller-Hero
    It looks like the animations team behind Animations Select is transitioning over to MZ though. I'll probably get MZ later this year.
    It's decided. I will work on both my originally planned first project (magical fantasy RPG) as well as a different project (Space SciFi RPG) at the same time. My first project is considerably smaller in scale from the Space RPG I have in mind so it won't be too stretching on my mind.
    I just tested Shaz's battle mode switch plugin together with Olivia's Octobattle plugin suite. They seem to be compatible, though adjustment might need to be made to move where the action menu appears.
    • Like
    Reactions: strife094
    Storyteller-Hero
    Storyteller-Hero
    Ugh I can't find settings to move the command window. Nuuuuuuuuuh!
    Storyteller-Hero
    Storyteller-Hero
    It seems that I'd have to move the order turn bar back to the top of screen (I moved it to bottom) for the status/command window to not be blocked. Ugh.
    After watching space anime (Legend of the Galactic Heroes), I'm considering switching over my current project to a different one on my bucket list. I'm still in the early stages for my current project while learning the system and organizing resources so it wouldn't be TOO much to change course atm.

    My current project is a magical fantasy RPG - the new project would be a scifi space fantasy RPG if I switched.
    BK-tdm
    BK-tdm
    Dont switch ideas just because you got awed by the next shiny thing, have a base idea and develop it, that same hole you're falling is why we had an overflow of isekais in anime/games not too long ago.

    Then again if you're sure that space is really your theme, go for it. :kaohi:
    • Like
    Reactions: RCXDan
    Storyteller-Hero
    Storyteller-Hero
    The space game has been on my bucket list for a long time so I already have notes for it. At the time that I started planning for my current project I also didn't have access to the resources I currently have now, such as the pad I purchased for my work on a tabletop RPG supplement.

    It's not like I have a problem with following through on a project since I've written hundreds of pages for my work on tabletop RPGs.
    Storyteller-Hero
    Storyteller-Hero
    It's also not like I've invested a ton of effort on the current project aside from writing and testing out mechanics, which would be translatable to the new project anyway, so it's like a difference of one week of work if I switch now.
    I finished playing Shadows of Adam. With just the increased stat monsters and keeping gear from completing game, I didn't feel much motivation to play new game plus. I feel that there should be new content to discover if new game plus is part of a game, like Chrono Trigger's multiple endings, or the Diablo series' vast collection of loot and lore items.
    RCXDan
    RCXDan
    Funny you mention more new game plus features, but I've actually implemented the story changing upon doing NG+ for one of my games.

    Like it's also kinda the Chrono Trigger thing but also the characters actively remember what happened before so the objectives are different.
    Storyteller-Hero
    Storyteller-Hero
    For the game I'm making, there's a big disaster right from the beginning that the protagonist has to deal with but can't due to being not only low leveled but also lacking knowledge and resources. I might do multiple endings like Chrono Trigger did with the story set up that I'm going with, having the player decide whether they want to solve the game's endgame challenge right from the start or at different chapters.
    • Like
    Reactions: RCXDan
    If a developer focuses too much on describing the game mechanics in the official trailer for their RPG, I'm going to wonder whether their writing is so bad that it doesn't deserve center stage for their game. This seems to be a pitfall for the marketing on a lot of games.
    Storyteller-Hero
    Storyteller-Hero
    To clarify, when I say "focuses too much on describing the game mechanics", I mean instead of just showing the game mechanics while teasing the story, they literally make talking about the game mechanics so centered in the trailer that it's hard to tell what the game is actually about other than its general theme and the fact that it's a RPG.
    Storyteller-Hero
    Storyteller-Hero
    It's not necessary to go on and on about the game mechanics when a gameplay side trailer can do that, but for the official trailer, IMO the story should be the main draw, the writing quality should be the top priority, and you don't need to spoil the story to make a great story-based trailer. For example, when watching a movie trailer, they don't focus on what model of camera they used or what types of angles.
    TheoAllen
    TheoAllen
    Again, depends on what you mean by RPG, because a sandbox RPG like Mount and Blade does not need a story.
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Updated the dev logs for the game I'm working on! Check it out here
Alright, I left the modern girl in fantasy brain's hands while I get my - MODERN GIRL WHAT HAPPENED?! I blame fantasy brain for this.

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I just realized that, while I was waiting for our little Easter Game to be approved in the Completed Games Thread, the game was already listed for more than a week, without me noticing x.x

So ... very delayed happy easter to everyone I guess? : D
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