I finished editing sound effects and background sound for the trains that will be in my fantasy game project, including whistles for arrival, departure, and warning. Ever since playing FF6, I've always loved RPG action on trains and there will be some fun to be had on trains in my project.
I'm doing some more sound edits to loop BGS and BGM and I'm still finding Final Cut Pro X to be quicker and smoother for simple edits of sound than my current version of Garageband, which is bugged, clunky, and unintuitive compared to my old version of Garageband -- I feel like Apple went backwards on the UI design of Garageband, taking away what used to make it feel good for quick sound editing.
I'm a bit leery of creative commons sound effects for a commercial project since some people might upload copyrighted material like I've seen on an image site. I purchased some sounds from a site backed by an organization/company that I recognize, and I think that I shall not regret it.
My space game is going to have a "galaxy map" with various planets and space locations. Inspired by how Battletech shows the player entering a planet's orbit, I'm thinking of doing something similar, followed with an interface that's like Battlechasers' dungeon level selection with extra options and lore text.
Now that I'm doing the big one on my fantasy game bucket list order due to the potential risk of losing a currently unregistered game title for trademark, I'm now revisiting a stock character bust alteration in progress after more than a year from when I was considering a different game being first. I'm glad I kept things somewhat organized so that I knew which folder to find it in.
It seems that I have to change the order with which I make the fantasy games on my bucket list, because the intended title is used as a story element in the first two games in the line, and somebody else might take the title for their own game because the term uses real words. I can't risk going over the apparent three year limit for registering trademark ahead of time.
I had a kernel panic crash on my current computer for the first time after trying out the latest update on a videogame. I think I'm going to wait until the next update before trying it again. This brought back memories of my old computer and laptop in their final days.
I just tested out HIME's party switching scene plugin for MV. Switched out characters in-game and then did a test battle, then switched out characters and did another test battle. It worked perfectly. This is going to be super useful for my games.
One of the potential effects of having good, memorable sound design for a game (and its advertisement) is that it produces a memory trigger that either gets a customer to come back for purchase, or gets a player to remember (sooner than later) that they have an unfinished run to complete.
I'm feeling a bit of melancholy about a certain games site which used to be a great place for playing browser-based games until the death of Flash was announced and they started shutting down parts of the site like chatrooms and forums. I played so many games there over the past decade and now they're currently in a slow death spiral.
I'm thankful for all the good game experiences I had there.
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
I just watched a trailer for the upcoming 2021 JRPG Fantasian. They demonstrated an interesting mechanic where random encounters can be sent to a stockpile instead of fighting them right away, which can be emptied in a single battle string at the player's choice of timing.
I think I'm going to have resource farming (ex. fishing ) in my game, but in a chill way that doesn't require massive clicking. Maybe a random drop mechanic that shifts to different apportionments of probability depending on the quality of implement (ex. fishing bait) used...
It's been a weird while. I've been so torn down that even playing video games has been something I avoided. But I shouldn't forget two things. One, I love RPG Maker for a reason. Two, only way to eat an elephant is a bite at a time.