I played around with making an indicator for special spots to interact with for loot and whatnot. The Chrono Trigger style of something tiny but shiny on screen might be one of the less annoying ways to do it, for both player and developer.
I successfully tested out binding a test parallax for parallax mapping (some simple colors on a photoshopped png image plus copy-pasted tiles) for the first time. I feel like a weight has been lifted off my feet and can move forward with much more confidence.
I think I'll make my fourth game my second release after my first game, which my originally planned second and third games share a setting with. This is because of how much fun it's going to be making the originally fourth game's maps.
Since my first game takes place on an island large enough only for a few towns, I'm reconsidering the world map originally planned. Playing Ara Fell gave me some perspective on smaller scale environments. I'm considering a cross between Ara Fell and Battle Chasers for the outdoors.
Geuttykreum's tiles and VexedEnigma's tiles might actually work well together in building a modern style city for my fourth planned game, which I'm tempted to work on at the same time as my first game, set in a medieval fantasy style world.
I resized and filtered some pixel art style 32 x 32 tiles to MV size then superimposed a couple of default MV sprites to see how they look. Unsharp Mask and changing the brightness+contrast made a huge difference in quality.
Humble Bundle just put out another game assets bundle. I'm sorely tempted to get the full deal despite having much of it already in library, but most of the stuff I'm interested in wouldn't be used until the 4th game I have planned and I'm still preparing the 1st one. >.<
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.
The YANFLY plugins will be ported to MZ under the Visustella team name, with Yanfly as an advisor/mentor (still retired from making new plugins though). This is big news for people who might get RPG Maker MZ.
I set up a "Show Picture" test event with a circular image to figure out how/where I want images to be centered on screen when "Show Picture" is used. Just a small test but foundational for what I want to do in my game.
Secondary test performed: Moving Picture and using opacity (also in Move Picture) for a fade of the picture.
Hello I buyed RPG Maker VX Ace a long ago and I want to use it again but in the meantime I changed my pc but I lost the paper with my product key on so I can't use RPG maker again... someone can help me please ? or there is no hopes ?:'( ( I have a bad english I'm sorry )
I was away this days here in the forum but it was for a good cause!
The trailer of the demo of Luke Inn is on youtube and I am so happy!
I need to see the bugs of the game but I am happy that I have new content to show!