The details coming out of the Activision Blizzard lawsuit are horrifying, and explain a lot about the declining quality of products from the company in recent years. A lot of the people who migrated to FF XIV from WoW have even more reason to never go back now.
I saved three particular Steam reviews of MZ that have pushed me to save up for a transition to MZ. Apparently MZ has much larger device power usage limits than MV, is far more optimized for large projects, and can handle animations with much less potential lag. The map layering system in place is also a plus.
I've decided to switch from MV to MZ (because of the potential issues for a large game) but I'll wait until Fall or Winter since I'd have to spend beyond my current budget for the extra plugins if I buy now. Meanwhile I'll focus on writing dialogues and editing audio, busts, and parallaxes which would be the same whether I'm using MV or MZ.
I think I might switch over to MZ because of problems I'm reading about for larger games, preloading issues, and compatibility of deployed games (not just the maker itself). I'd take a slight hit for what I've spent on plugins but if my game doesn't work a year from now it would be pointless. I'm still very early in the process so maybe now is the time to change over.
I'm brainstorming and researching a bit on marketing a game, since there are probably lots of marketing techniques that require planning ahead of time. It feels like the average indie developer has barely scratched the surface on what they could do in marketing a commercial game - there are so many possibilities made possible with modern resources.
I was hoping so much that DND: Dark Alliance would be good because I love DnD and Forgotten Realms so much. It probably would have been much better to push the release date for the game even just a few more months and then release it as Early Access for another few months.
Somebody mentioned on a Mother 3 related thread that there's a secret dungeon accessed from a bathroom. Hmm, what if the heroes clicked a switch and the toilet became a portal to...somewhere strange, somewhere dangerous, somewhere stinky...
I figured out how I want to end the story for my fantasy game. Now I just need to connect A to Z. As usual, knowing the ending has also resulted in me figuring out what happened before the story begins. The lore is taking shape nicely.
After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...
I finished editing sound effects and background sound for the trains that will be in my fantasy game project, including whistles for arrival, departure, and warning. Ever since playing FF6, I've always loved RPG action on trains and there will be some fun to be had on trains in my project.
Turning a specific vibe into reality is incredibly difficult. For instance, this song is one of the ones I listen to when working on my post apocalyptic project, and getting it's "feeling" into the game has been a real challenge.
I don't just wanna regurgitate the numbers I see, I wanna actually understand the calculations I'm making so I'm probably gonna make a post later with some calculations and what I THINK they mean to get some advice and corrections.
Edit: All (Most) of these will be tested in game prior. I just wanna make sure I understand what's going on under the hood if you will.