Storyteller-Hero
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  • I just picked up Olivia's Aggro Management plugin - this combined with Yanfly's Row Formation plugin should produce some interesting tactical options for my planned RPG combat.
    I've been busy working on other projects this month so I haven't been able to do much towards finishing the prep work for my RPG, but I did brainstorm some interesting ideas for the game.
    I just successfully tested changing music by region, and changing it between continents on the world map after getting on/off the airship. I had to override the default audio transitions with eventing to make it change smoothly but it worked.
    I've reconsidered having a subclass system for my first two games since there will already be plenty of variation in playable actors and usable items in the games. The third game will need it because of the basis for the story but I want the actors in the first two to be more focused in their roles.
    I tried out an old RPG called Septerra Core today. It has given me some interesting ideas to explore in regards to interaction with NPCs.
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    Storyteller-Hero
    Storyteller-Hero
    In Septerra Core, when you talk to a NPC, you can get a selection of topics to discuss before anything is said, marked with visual imagery on each choice of topic. I'm thinking about implementing something similar for some of the NPC discussions in my game, with "important" NPCs.
    I just experimented with turning fullscreen on and off while in-game after learning that it's built into the engine and can be toggled using either scripts or just pressing F4.
    Successfully tested a recruiting board plugin by Irina. A major mechanic for my game is now secure.
    Storyteller-Hero
    Storyteller-Hero
    I've also confirmed that it's compatible with Yanfly's party system so the player will be able to recruit auxiliary members for the party as well. I'm going to write something for in-game lore to help explain why the player is limited to recruiting X party members at a time.
    I performed a test of changing an event's sprite based on who is in slot X of the party. Conditional branches have made it successful. This helps for cutscenes that bring out the whole party correctly onto scene even when members are changeable.
    The "Mother 4 fan game" trailer is out, and it's been rebranded to Oddity. The look for the battle interface gives me chills and giggles. I really want to play it.
    I used a video editor to edit an audio file because my audio editor sucks. The new victory ME that I made from a BGM track is rockin' though.
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    standardplayer
    standardplayer
    For some reason, this immediately made me the think of Carl on Aqua Teen, doing air guitar for that special lady. She coughs out cigarette smoke and wheezes "Oh baby......<cough>......that's rockin'"
    Planning out my second game a bit with my first game because they will be in the same world. My development time might be much shorter for the second game as a result. I'm hoping to finish them both next year.
    Fortunately, the influence of the Mask on the forums' color is just a placeholder. Meanwhile, I've further refined the selfy mechanic for my game to include posing. Woot.
    I hate it when unfinished games are sold on commercial platforms. My game will have a complete story and full array of mechanics on launch.
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    Windows i7
    Windows i7
    I don't mind it if its a small indie company that really needs funding to complete the game. As an example, I gladly bought Postal 4 on Steam because I felt like they deserved my support. Also, no regert.
    ex0rschism
    ex0rschism
    Dragon age inquisition required you to buy DLC just to finish the main game. Like it just ended in a strange unsatisfying way with no real closure. I prefer it when games are delayed to spend more time developing than when they are rushed. :/
    Poryg
    Poryg
    As has been said, that's today's industry for you. In fact the same games are pushed even in free games industry. I don't know what in the world comes to their mind, but I find increasing cases of people making a "test game" and then uploading it even if it has zero content whatsoever. Then I'm like "Dude, you even said it was a test project, why in the world are you uploading it?"
    One of the benefits of learning how to edit images is that bust/sprite art can be broken apart and recombined in many different ways.
    Storyteller-Hero
    Storyteller-Hero
    Stock art pics made in different art styles can become usable together by being adjusted to match each other. This makes every purchase of edit-allowed stock art far more valuable and versatile.
    TheoAllen
    TheoAllen
    Change that to coding skill and you're going to change "different art style" with "plugins that aren't compatible with each other becomes compatible".
    Final Fantasy VI apparently had 384 monster entries. I remember having fought a lot of different monsters but seeing the actual figure...Wow
    DiaperDad
    DiaperDad
    Did Tyler Warren create them? ;)
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My kitty still young (3-4 months), I think I could teach her some funny tricks... like: "Play dead-ly good music for my games"
Here's a quality DPS class idea: The Beekeeper, who uses the "Bees!!" skill to attack and poison enemies.
Please don't create long, boring cutscenes in which characters do nothing but stand around talking.
What if I took a lesson from Half Minute Hero? Let the player get dumb powerful each area, but reset them down to just slightly stronger than before for the next map?
Been averaging 2-3 hours sleep for almost a month now. Starting to space out all the time ^^;

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