Storyteller-Hero
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  • I've been viewing trailers and product banners on Steam as part of studying marketing for videogames, specifically JRPGs. There's a huge gap between the top and bottom in terms of quality and even a mixed review game can have a much better look than a game with great reviews. I can see why skilled publishers become attractive (for hire) to many aspiring game devs.
    Storyteller-Hero
    Storyteller-Hero
    @ Misery. Crimson Colosseum is an example - Mixed reviews for the actual game itself, but the publisher (not to be confused with developer) Kagura Games puts out trailers of similar build that better in presentation than just putting together gameplay and text without much extra editing. Definitely not top grade, but at least slightly better than average (for RPG Maker games) based on what I've seen.
    Storyteller-Hero
    Storyteller-Hero
    @ Tai_MT Certainly for RPG Maker games, the bar is pretty low for the average. I've seen a lot of mistakes made by RPG Maker devs, such as having no trailers, having ugly banners, having no presence on social media, having no built communities, having boring screenshots, having bad spelling/grammar on their store pages, publishing with incomplete games, and waiting until they publish before they even start marketing.
    Tai_MT
    Tai_MT
    Oh, I'm talking about AAA games as well. Many of them have no idea how to do marketing except to 12 year olds who are easy to impress. :D
    My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...
    Apparently some artists have aphantasia, preventing them from producing images in mind. When ordering a commission, it might be prudent to include some visual examples for reference to what one desires in the finished product in case the artist has aphantasia.
    TheGentlemanLoser
    TheGentlemanLoser
    @gstv87 I thought it was but if people with this disorder can still draw...that's pretty weird! Not sure how that works!
    gstv87
    gstv87
    @TheGentlemanLoser I mean, if you're drawing as if copying a model, you're just *interpreting*, not *abstracting*.
    you can also do poetry... metric and rhyme are measurable features, and don't require abstraction.
    granted, poetry that sounds like that of Cdr. Data, isn't very artistic.
    Storyteller-Hero
    Storyteller-Hero
    @gstv87 I would argue that abstracting can be done outside one's mind. Artists can currently use multi-layer, multi-function art programs (now sold at affordable rates) to form and freely reshape/edit imagery on screen instead of the interior software in their heads.
    The release of Final Fantasy Pixel Remaster series will be good for commercial indie RPGs imo, in that it renews interest and nostalgia for classic 2D gameplay. Indie devs releasing their games within the next couple of years could have a golden opportunity to ride the nostalgia train, but their games and marketing still have to be good to avoid getting kicked off the train in transit.
    It seems to be never too early to research and prepare a list of things to do for when marketing one's commercial indie game begins. I've figured out some things to do that should be done months before I even start beta testing my game. If I live long enough to finish my game, the last half-year up to release day (after beta testing ends) is going to be intense.
    I really liked the world map interaction when riding a chocobo in FF9, and the random events of world travel in other games. The world map can be so much more than just a way to add time between locations. I think that I'm going to make non-entry interactive spots on the world map in my game, turning the map into a side-game of exploration and treasure-hunting.
    Quexp
    Quexp
    Mine is basically just getting from Point A to B, without enemy encounters. I do have some off-the-wall places for the player to discover though. I never considered having extra interaction in the overworld so I'm curious what you come up with! :)
    Until I studied acting and playwriting in college, I felt that I was a good writer, but seeing where the ceiling truly exists in a larger world made me rethink a lot of my mental processes and approaches to storytelling. Writing for an RPG is very similar to writing for a play or movie, so IMO taking some related classes or even just watching educational videos could do a lot of good for solo devs of indie RPGs.
    Tai_MT
    Tai_MT
    You know what's even more amazing and scary? Even the most famous aren't the ceiling. Even the most well-written thing has flaws and isn't the ceiling. The most important lesson you can ever learn is, "there's always someone better, and you can learn a lot from them, especially if you can swallow your ego."
    Storyteller-Hero
    Storyteller-Hero
    The Theatre program at my alma mater was (probably still is) pretty great in that there was a mix of classic and contemporary, from world-famous works to new works by people I'd never even heard of. Learning different world perspectives is also important imo.
    Tai_MT
    Tai_MT
    I've always really liked the way it was put in "The Last Airbender" best. "It is important to draw wisdom from many places. If we take it from only one place, it becomes rigid and stale." That's why it's important to realize that there's always someone better you can learn from. The world is a wide and varied place. "The world is indeed a stage, and we are merely players."
    I will probably upgrade to a new Mac during the next few years, which makes my decision to switch to MZ soon all the more prudent.
    It's disturbing to see some people readily support the Bob Chapek approach at Disney when a similar dynamic occurred at Activision Blizzard, leading to the decline of World of Warcraft. Giving power to Distribution/Merchandising can lead to a focus on squeezing money out of consumers instead of improving product quality.
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    gstv87
    gstv87
    @Animebryan in the age of mass media, Reputation directly affects Service through Quality *AND* Profit.
    if you're selling to people, and people have a bad opinion of you, said people doesn't provide profit..... and service is no longer relevant.
    >concepts<
    Storyteller-Hero
    Storyteller-Hero
    Final Fantasy XIV was able to find a good balance between profit and quality of service because Square Enix gave much of the decision-making power on changes to the game to the developers rather than the executives in the money-focused departments.
    gstv87
    gstv87
    @Animebryan
    if you were selling one product every long while to a vast variety of people, opinion wouldn't matter.... it would help if it was positive, but not enough people daily review your product to the extent that bad reputation would affect you in a negative way.
    games, on the other hand....
    I'm thinking of playing FF14. I checked a Square Enix website player search to see if the name I'm considering for character/account is taken. I was surprised to see that it's available. I might start sooner than later to get the name.
    I've decided to keep the main story in my fantasy game linear, but in new game plus mode, open up hidden alternate endings that have to be discovered by the player, much like what was done in Chrono Trigger. That really ramped up the replay value for me when I played Chrono Trigger.
    kirbwarrior
    kirbwarrior
    I love the idea. Although, to be fair, CT had three endings you could get before NG+. Two that were actually the end of the game, then the super secret ultra ending. Actually, you might have technically had access to all the endings, but those are the only three where it would be conceivable for you to get without insane grinding.
    KazukiT
    KazukiT
    I think that method helps you stay focused until you are done making the main game. Post-game and alternate endings are like dessert you eat it after the main course. (main game)
    Learning about how trademark works for game titles has given me new understanding about another reason why AAA developers/publishers sometimes reveal new games as "Project XXX" as a working title instead of the actual title. The cutthroat world of trademarks and IP trolls gets rougher every year as the pool of available titles for (legally safe) use shrinks due to the limitations of language.
    bishiba
    bishiba
    That's why my game's name will be Ahru of Kokuraualasiataiano. Hehe (Jk)
    I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.
    Sometimes a mechanic that is meant to add challenge is just annoying. Even the Final Fantasy games did not completely escape this pitfall of design. (FF8 draw system I'm looking at you - grrrr)
    doctor-squared
    I must be the only person who loved and still loves FFVIII. When it was released, it was more critically acclaimed than FFVII with reviewers saying the FF creators had "found their way" again. I was a newbie to JRPGs, and the junction system worked much better than the more detailed armor/weapon systems traditional with most JRPGs at that time.
    overlordmikey
    overlordmikey
    @doctor-squared A fellow VIII fan. I never thought this day would come, I was lost in the darkness but now am found.
    Did you replay Eyes On Me like 6 million times analyzing ever little detail and it's connection to the over arcing plot.
    doctor-squared
    @overlordmikey I re-fought so many battles just to watch all the FMVs and see how they connected to the plot! I loved that game and the movies.
    So apparently the surprise Google Search page browser game saves your progress when you close the browser.

    This really makes me miss the golden age of Flash gaming.
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    JPlaysan
    JPlaysan
    I tried it out yesterday and then stopped playing after some time. I was wondering if it saves progress. Good to know! :)
    Holy Guacamole -- the Google search page turns into a browser game today when clicking the play symbol on the title.
    • Like
    Reactions: Quexp and Finnuval
    Quexp
    Quexp
    That surprised me too. I just expected search results on something RPG related.
    The details coming out of the Activision Blizzard lawsuit are horrifying, and explain a lot about the declining quality of products from the company in recent years. A lot of the people who migrated to FF XIV from WoW have even more reason to never go back now.
    zerobeat032
    zerobeat032
    I read somewhere about how bad it is. I need to see what actually happened tho, but I've been randomly hearing bad things for quite a while now. especially with Activision in general.
    Storyteller-Hero
    Storyteller-Hero
    Since this is coming from a state department after a 2-year investigation, and police evidence appears to be on the table for the prosecution, and given the vitriol of the Activision Blizzard response statement (parts of which are shockingly unprofessional for a company of its size), I think that there's going to be plenty seen and heard in the court room.
    zerobeat032
    zerobeat032
    yeah I finally saw a bit of it and wooow... it's rough what's going on over there if that tidbit was any indicator. I already didn't like Activision in general but this is just a mess.
    I saved three particular Steam reviews of MZ that have pushed me to save up for a transition to MZ. Apparently MZ has much larger device power usage limits than MV, is far more optimized for large projects, and can handle animations with much less potential lag. The map layering system in place is also a plus.
    Cootadude
    Cootadude
    It will differently help RPG Maker dev's since many people will like to be able to play games made with RPG Maker on the go. Just because of both the control scheme and how the games are designed.
    I've decided to switch from MV to MZ (because of the potential issues for a large game) but I'll wait until Fall or Winter since I'd have to spend beyond my current budget for the extra plugins if I buy now. Meanwhile I'll focus on writing dialogues and editing audio, busts, and parallaxes which would be the same whether I'm using MV or MZ.
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Lately I have been taking a break from game and resource making so I won't get burnt out. But I am also interested in the Game Jams this site periodically holds. It'd be great if I knew when the next one, if any, is planned.
elexy 1.2.pngSome bust art to be cropped and cleaned. May use in special decision moments. Depending on how it looks in game I may cut it.
Tiamat-86 wrote on ATT_Turan's profile.
apparently since its turning 15 years old this year the ps3 is considered "retro". now how old do you feel?
guess that means im an "antique" gamer since ill still play games as old as i am.
"you know your getting old when your childhood console changes ethnicity" lol it turned yellow
I'm making Toilet in Wonderland 2. and tell vinny about it lol

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