I picked up FF III pixel remaster for the mobile discount sale. I guess that's on my plate after I finish Lunar Silver Star Story. That said, I am strongly considering an entry for the IGMC 2022 since an idea came to me for this year's theme.
Steam summer sale began and my wishlist is gone. After fiddling around, it looks like a server issue since stuff simply isn't loading up. Meanwhile, I decided to try Lunar Silver Star Story next in my run through of JRPG classics. It apparently uses anime cutscenes with VA so I may need to get new earphones sooner than later.
I finally completed DQ III and it's now in epilogue bonus dungeon mode; now I've officially completed the main stories for the Erdrick Trilogy. Much appreciation for how much care went into the NPC dialogues throughout the games. I think I'll tackle FF III next.
Having a boss in a game that attacks the entire party with a big attack twice in a row with multi-party heal many, many levels of grind away is questionable game design. I'm surprised they didn't fix this particular boss' quirk in Dragon Quest III. Ah well.
I got a new phone recently after hundreds of years with the old one, and I'm amazed at how far smartphones have come in handling videogames, as well as how fast 5G can download gigabytes of data (within minutes).
More than 98% of Activision Blizzard's shares voted in favor of the Microsoft takeover. Barring any weird regulation hangups, it's happening. If they don't do some massive readjustment of executive positions like Discovery did for WarnerMedia, it might not be enough to stop ActiBlizz's decline.
I've been watching videos of anime openings for video games as research to see what I'd need to make one, and I've noticed that there are a surprising number of parts in the openings where there is no actual animated motion for the characters in the openings, using camera panning or zoom instead. It seems more doable now.
There are a lot of art resources and plugins in the MZ basic resources folder but I wonder how many new MZ users forget to check the folder or have no idea it exists. I remember when I first got MV, I didn't know that it had a basic resources folder until months after purchase.
Morbius' drop in ticket sales by second box office weekend was not only huge but record-breaking. With Fantastic Beasts 3 around the corner, it might also break a record for highest % dip between opening weekend and 3rd weekend. Depending on how costly the marketing was, Morbius' run might barely do better than breaking even for the studio, and that's death for any possibility of a sequel being greenlighted.
I see a new game dev asset humble bundle is up. This one has a nice mix of icons, sprites, tiles, music, and animations. Now I need to check my budget for the month but they have some good stuff I could use in my RPG Maker project.
Sonic the Hedgehog 2 is coming out this week (and Fantastic Beasts 3 next week). This means the Morbius box office take is likely to tank drastically, and perhaps fail to break even for Sony by the end of run. It could be said that the same principle applies to planning a videogame release date - be wary of release dates from the big studios.
After a little test with the parallax mapping, found it lags like a cat on a leash. Instead of the original idea to parallax map the entirety of the ship, I guess I'll settle for editing the tilesets. Probably should have done that first.