Ugh I don't think I'm going to be able to make the IGMC deadline while trying to make deadlines for my work projects. If this were in December it would have been so much easier for me to fit in time. I hope they hold another one next year.
I just got Romancing Saga 2 and 3, and Saga Scarlet Grace Ambitions on App Store sale. I wish App Store labeled its apps' discounted prices like Steam does because I discovered this discount by accident - none of my SE mails told me about this sale. This also goes to show how important marketing is for people to even know one's game is on sale or even available.
I now have an idea of how to approach my IGMC entry for this year's theme, as well as a working title (TBA). Given the limited time I can spare, I'm going with a game design that doesn't require a battle system. Something that could be expanded if I want to make it a longer game, but can probably be played through within 2 hours (the goal for now), at least on a speed run.
I picked up FF III pixel remaster for the mobile discount sale. I guess that's on my plate after I finish Lunar Silver Star Story. That said, I am strongly considering an entry for the IGMC 2022 since an idea came to me for this year's theme.
Steam summer sale began and my wishlist is gone. After fiddling around, it looks like a server issue since stuff simply isn't loading up. Meanwhile, I decided to try Lunar Silver Star Story next in my run through of JRPG classics. It apparently uses anime cutscenes with VA so I may need to get new earphones sooner than later.
I finally completed DQ III and it's now in epilogue bonus dungeon mode; now I've officially completed the main stories for the Erdrick Trilogy. Much appreciation for how much care went into the NPC dialogues throughout the games. I think I'll tackle FF III next.
Having a boss in a game that attacks the entire party with a big attack twice in a row with multi-party heal many, many levels of grind away is questionable game design. I'm surprised they didn't fix this particular boss' quirk in Dragon Quest III. Ah well.
I got a new phone recently after hundreds of years with the old one, and I'm amazed at how far smartphones have come in handling videogames, as well as how fast 5G can download gigabytes of data (within minutes).
More than 98% of Activision Blizzard's shares voted in favor of the Microsoft takeover. Barring any weird regulation hangups, it's happening. If they don't do some massive readjustment of executive positions like Discovery did for WarnerMedia, it might not be enough to stop ActiBlizz's decline.
I've been watching videos of anime openings for video games as research to see what I'd need to make one, and I've noticed that there are a surprising number of parts in the openings where there is no actual animated motion for the characters in the openings, using camera panning or zoom instead. It seems more doable now.
FINALLY got the mood system in the game during battle. Since the game is called Panic Attack, I figured you should have certain moods present including Panic. so the main 3 or Hype, Depressed, and Anxious. Panic is only when stunned.
Red's design is finally finished (his hair is blue on purpose, it's a joke!). Out of all of the compulsory party members, he spends the most time with you. Just like the character he's based on, he presents himself as a simple person who only wants to help others, but there's obviously more to him than meets the eye.
So if I wanted to share little video clips of my game on here... without using youtube... what would be the most ideal way to do that? FWIW, I use Mega a lot to upload videos and just share the links with my friends.