Storyteller-Hero
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  • The "Mother 4 fan game" trailer is out, and it's been rebranded to Oddity. The look for the battle interface gives me chills and giggles. I really want to play it.
    I used a video editor to edit an audio file because my audio editor sucks. The new victory ME that I made from a BGM track is rockin' though.
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    standardplayer
    standardplayer
    For some reason, this immediately made me the think of Carl on Aqua Teen, doing air guitar for that special lady. She coughs out cigarette smoke and wheezes "Oh baby......<cough>......that's rockin'"
    Planning out my second game a bit with my first game because they will be in the same world. My development time might be much shorter for the second game as a result. I'm hoping to finish them both next year.
    Fortunately, the influence of the Mask on the forums' color is just a placeholder. Meanwhile, I've further refined the selfy mechanic for my game to include posing. Woot.
    I hate it when unfinished games are sold on commercial platforms. My game will have a complete story and full array of mechanics on launch.
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    Windows i7
    Windows i7
    I don't mind it if its a small indie company that really needs funding to complete the game. As an example, I gladly bought Postal 4 on Steam because I felt like they deserved my support. Also, no regert.
    ex0rc1sm
    ex0rc1sm
    Dragon age inquisition required you to buy DLC just to finish the main game. Like it just ended in a strange unsatisfying way with no real closure. I prefer it when games are delayed to spend more time developing than when they are rushed. :/
    Poryg
    Poryg
    As has been said, that's today's industry for you. In fact the same games are pushed even in free games industry. I don't know what in the world comes to their mind, but I find increasing cases of people making a "test game" and then uploading it even if it has zero content whatsoever. Then I'm like "Dude, you even said it was a test project, why in the world are you uploading it?"
    One of the benefits of learning how to edit images is that bust/sprite art can be broken apart and recombined in many different ways.
    Storyteller-Hero
    Storyteller-Hero
    Stock art pics made in different art styles can become usable together by being adjusted to match each other. This makes every purchase of edit-allowed stock art far more valuable and versatile.
    TheoAllen
    TheoAllen
    Change that to coding skill and you're going to change "different art style" with "plugins that aren't compatible with each other becomes compatible".
    Final Fantasy VI apparently had 384 monster entries. I remember having fought a lot of different monsters but seeing the actual figure...Wow
    DiaperDad
    DiaperDad
    Did Tyler Warren create them? ;)
    I've removed TP from my test project. Now there's just the HP, MP, and BP bars. It felt redundant to have both TP and BP so I picked one.
    TheoAllen
    TheoAllen
    I've removed MP from my project, now there's just the HP and TP. It felt redundant to have both TP and MP so I picked one.
    MrKiwi
    MrKiwi
    I've removed HP from my project, now there's just the MP bar. It felt redundant to have both HP and MP so I picked one.
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    I tested recoloring Vibrato's battlers for the game that I'm making.
    S56erq3.png
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    Storyteller-Hero
    Storyteller-Hero
    It's a lot of tedious effort but I feel that it'll work out in the final product. (Level 1 minotaur is just a place holder for testing heheh)
    In a number of Final Fantasy games, there were towns and dungeons that were optional to visit. I want to have a lot of that in my game.
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    Countyoungblood
    Countyoungblood
    Which games?
    Storyteller-Hero
    Storyteller-Hero
    IV for example had the namingway village on the moon. VI had a bunch of optional dungeons in the second act. VII had the city of Wutai.
    I tested with success a map change while in vehicle by passing over a map coordinate. Now I'm tempted to divide world map into hemispheres.
    Through trial and error, i've made transition between skill grid and world map work with changing actor image. Thanks, switches.
    Storyteller-Hero
    Storyteller-Hero
    Now I can smoothly transition between world map x skill grid, and interior map x skill grid while maintaining the change from normal walking sprite to mini-worldmap sprite and vice versa.
    I ordered a cheap drawing tablet. I can only hope that it works alright and lasts at least a year. Crossing fingers.
    The Mighty Palm
    The Mighty Palm
    One of us. One of us.
    hero_buddy
    hero_buddy
    my first drawing tablet was a cheapo $50 monoprice tablet, and it lasted me quite a while. hopefully you get the same luck!
    Storyteller-Hero
    Storyteller-Hero
    This is also my first tablet. $42.56 after tax for the one I've ordered. When I first started shopping around, I felt disheartened by the prices I was seeing, then I saw one that had a ton of reviews and while not as fancy as some other brands, seemed good enough for what I need. I'll find out later this week I guess.
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Latest Profile Posts

Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.

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