Storyteller-Hero
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  • So a new RPG Maker has been teased on RPG Maker Web's Twitter. Hmm...
    ImaginaryVillain
    ImaginaryVillain
    So much up in the air on if this announcement excites me or not. I mean MV without plugins would be terrible... So I suspect the new RM won't be all that useful for quite awhile. Also if it's in another programming language besides Javascript I'm out. XD
    The Mighty Palm
    The Mighty Palm
    Gonna be a hard pass if they dont change the 48x48 tile restriction in the editor. Literally the only issue I have with MV that keeps me using Ace
    I'm thinking of having a scavenger-based way to learn advanced skills in my first game, and use the work I did for figuring out a skill grid/maze instead for an optional dungeon in the game.
    The video of a psycho chasing people on the streets with a sword before getting subdued is wild. Apparent screenshots of his Twitter feed (EDIT: confirmed by Dallas police) before it went private reveal a dangerous delusional mindset. I heard there was a bow person too. The crazies are really coming out of the woodworks.
    Storyteller-Hero
    Storyteller-Hero
    Yeah, people from all corners are coming out during the American protests. There are a few of them who are exploiting the advantage of the chaos to act out on psychotic and violent desires, like the crazy person with the sword who was essentially hunting for people to stab under a lame excuse. It's scary out there in some places.
    Storyteller-Hero
    Storyteller-Hero
    Most of the protestors seem to be going about peacefully though. The bad apples that are looting and destroying property seem to be clashing with the legitimate protestors in a number of places, and some police are going overboard with response. The more peaceful locations have the police handshaking and marching together with protestors so there are rays of hope amidst the chaos.
    Wavelength
    Wavelength
    @Storyteller-Hero In any other year it would be wonderful to have policemen handshaking with protesters... but... well, I really hope everyone brought Purell along! ;)
    My first game is going to have the main character more or less create monsters as his party members.

    Thanks to the plugin creators still producing content for MV, I might be able to give each of the monster members a personalized range of tactics during combat. I liked how the devs made it like that in FF6.
    There's another Humble Bundle available now for RPG developer assets, this time focused somewhat more towards pixel art style games.
    • Like
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    Wazzzyki
    Wazzzyki
    Noob question here. When purchasing the bundle, do you get all the resources or? I have never tried purchasing anything through humble bundle... Now that I have the means, I am somewhat interested.
    Ellie Jane
    Ellie Jane
    You do, but I have found there is a time limit (probably over six months mind), so make sure you download them.
    Wazzzyki
    Wazzzyki
    Oh that's nice then, I assume this is with the minimum amount paid? Thanks!
    I successfully performed some testing of Irina's visual novel bust plugin for MV. It works, and the motion control on the busts has given me some ideas for visual storytelling I wouldn't have thought of with only static placement...
    I just successfully tested having an event check to see how many members are in the party then add a member to the party if an open spot is available. This is going to be useful for quests that add temporary party members.
    • Like
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    Storyteller-Hero
    Storyteller-Hero
    I had another event next to the testing event to remove a member from the party after "talking" to the testing event to test a "failed add". I used a conditional branch that uses a script call variable for # of party members.
    The greatest victory for RPG development is probably having most of the players actually want to finish all the way to the story's end without leaving for a different game before then.
    Wazzzyki
    Wazzzyki
    @Windows i7 You still finished it right? Cause that's what op was pointing out. I'd say it really is a good feeling of acknowledgement when you know people managed to finish your game despite their rants/comments afterwards.
    Riazey
    Riazey
    This is legitimately true. Same with a tvshow/anime imo. Anything that grips me all the way to the end without me considering other options is one of my favorites.

    I have to admit there HAVE been times I've returned to something and thoroughly enjoyed it the second time though!
    Windows i7
    Windows i7
    @Wazzzyki Yeah. I really liked the story of P5R quite a bit. The level design is also (IMO) epic, especially with how clever the developers were with matching the puzzles to the story theme wise.
    Something I learned in theatre sound design that is applied to my game:

    When picking out BGM, it's important to consider whether the player will be listening to it on a repeated loop, especially if it's for a location. Some tracks might not sound too annoying at first listen, but when used for looped replay can downgrade your project's quality in the mind of the listener.
    PresaDePrata
    PresaDePrata
    And how would one know if it's annoying? By hearing it over and over?
    Storyteller-Hero
    Storyteller-Hero
    With practice, one can pick up during the first listen on particular sounds that if looped, can grate on people's ears. Imagining how it would be if you already have a headache can help a lot.
    I just picked up a current Humble Bundle for music with a broad commercial license. It's an extra good deal for me since I'm planning to start a YouTube channel this year aside from making a game, and I can use the music for both according to the legal text (found on support.humble.com).
    For my world map, I may go with having the basic landmasses and ocean parallax with a photoshopped natural, non-blocky look, and dot it with a mix of RTP tiles, edited RTP tiles, and custom tiles for the mountains, trees, towns, etc.
    I've just successfully conducted a common event test to simulate the Tent item in Final Fantasy IV. Seeing it run on my test world map really got me feeling nostalgic.
    A possible way to determine whether a RPG is worth getting on Steam is to see how many hours the oldest reviews have spent playing the game. If none of them were willing to finish the game, there may be something wrong with the game or the reviews might be fake; either way a potential red flag.
    Kupotepo
    Kupotepo
    :guffaw: the game maker simply put naked anime in their games. It suddenly worthy of putting into the steam store.
    Tai_MT
    Tai_MT
    Do people actually read Steam Reviews?

    I mean, I tend to just ignore them as they're usually, "this game is great!" or "this game is garbage because single arbitrary reason with no explanation".
    Storyteller-Hero
    Storyteller-Hero
    Steam Reviews include tallies of hours played at the time of review and current. Reviewers might leave a review that looks well-written on the surface but then it's paired with a playtime that's too low. If there are a lot and no reviewer played long enough to finish, the game could be bad, or there could be a progress-breaking bug, or somebody was trying to artificially inflate their positive score.
    I just tested out Arisu's new Forced + Bonus Battle Drops plugin --- it's pretty convenient for adding Quest Drops or bonus rewards into the actual battle drops.
    I set up around twenty basic consumables in my test project. My basic healing potion restores X% + Y hp (still adjusting it). I always hated when potions become obsolete in RPGs so I decided to go with a scaling amount.
    • Like
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    Diretooth
    Diretooth
    I'm experimenting with doing the same, plus having the option to craft higher tier potions with basic potions. So Potion (30%) + three other ingredients equals High Potion. High Potion (50%) + three different, slightly rarer ingredients make a Mega Potion (80%), + three other rare ingredients equals a Health Elixir (100%).
    Diretooth
    Diretooth
    Which when combined with a Mana and TP variant equals the most powerful and difficult to make restorative in the game.
    I feel this would allow the player to be more willing to use that uber restorative if they can, with a little searching, make a new one.
    This of course is still being fully conceptualized and tested.
    I thought of a good way to use the large 256x256 icons from indie icon packs - present them as pictures of items in their descriptions rather than using them as list icons, or maybe BOTH. There's loss of quality when shrinking them down to list icon size (32x32) but with this I can make more aesthetic use of their art's greater detail at full size.
    • Sad
    Reactions: Shaz
    Shaz
    Shaz
    Having them in 32x32 size was the reason I got them.
    Holy crap the original release of Final Fantasy II was a hot mess. Knowing the story behind it makes it even more of a hot mess. Not the FF IV that was sold as FF II in the west, but the actual FF II. The bugs and the unbalanced skill system made mechanics a big fail in the gameplay.
    I've been watching Mr. Gentleman's History of RPGs series on YouTube. He blends history with a step-by-step review of each game. Lots of great ideas to mine from classics like Dragon Quest IV.
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