Storyteller-Hero
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  • I've made good progress on my resource flipbooks. Steam dlc is about done, and now I'm starting to organize non-Steam content. FES was huge!
    Hmm, with new game plus in a game, it could be tedious to endure a tutorial every run so keeping it in a separate menu option might be best.
    I've worked out classes in my game. Ten playable characters plus one hidden. Each character has their own class and three subclasses.
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    None of the characters will have the same class or subclasses as any of the other characters. A hopefully fun aspect of late game tactics will be figuring out which combinations work best in the more challenging, more complex battles of the game.
    I'm going through icon packs that I got from Humble Bundle. A lot of food icons will be used in my game. I loved the variety in Earthbound.
    Spelling, grammar, and diction in the first ten minutes of a game may be the most powerful indicators of the game's overall quality.
    Separating my resource flipbook into multiple flipbooks because it became such a large file (800+ MB) that it lags on load/save.
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    standardplayer
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    See I had the same problem with family photo albums. Just too many pictures, so I threw them all away.
    Storyteller-Hero
    Storyteller-Hero
    Well, since this flipbook(s) is potentially going to be used for multiple projects, it's supposed to have everything. Individual games will have their own flipbooks that I surgically copy paste off of the "master flipbooks".
    Finding out that a game deployed from MV as Mac OS registers as 64-bit made my week, since the Catalina OS update is kicking out 32-bit apps
    Storyteller-Hero
    Storyteller-Hero
    A lot of my friends and relatives use Macs so now I know they probably won't have trouble playing my game when it's at least ready for test play. That makes me happy.
    After testing, it seems the 3D airship plugin that seemed to work has harsh limitations beyond map sizes too small for world maps. Ah well.
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    On the bright side, I was thinking of dropping it anyway to stay graphically consistent with cutscenes I might include that involve multiple vehicles on the map, like in Final Fantasy IV.
    Poryg
    Poryg
    3d airship plugin? You mean Mode7?
    Storyteller-Hero
    Storyteller-Hero
    No - Tomy's 3D Airship plugin. It was a long shot to begin with though, since it was only tested with PC and Android.
    After picking up the FSM new release, I think it's time to update my resource flipbook. I haven't added to it since computer death last fall
    Storyteller-Hero
    Storyteller-Hero
    And I still have to go through the RPG Maker Web forum resources since the computer death interrupted me before I could properly go through the forums. This could take a while.
    After returning from last of a convention, I feel a cathartic release among my aches and pains from walking so much.
    Storyteller-Hero
    Storyteller-Hero
    Last day I mean. I'll need to catch up on sleep too heheheh.
    Storyteller-Hero
    Storyteller-Hero
    A change of pace once in a while can be good for writing. I had a flash of inspiration today for my game's story as well, to address an important plot hole.
    There's a mixed Humble Bundle for making card games right now that has assets that might be useful for RPG Maker games.
    I'm figuring out how I'm arranging classes for my game characters today. I learned a bit more about the class system plugins I'm using too.
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    There was a bit of annoyance in trying to remove certain unwanted classes from selection in Yanfly's Class-change plugin until I learned that the way to remove them is to make different unique skill types and assign them to class skills.
    Battle Chasers: Nightwars had a fun mechanic where different actor speak could be triggered based on who is leading the party.
    Storyteller-Hero
    Storyteller-Hero
    I was thinking of going a step further and making a random party member speak a text based on their actor ID, but I might have to stick with basing it on the leader of the current party.
    Storyteller-Hero
    Storyteller-Hero
    Huh well I managed to at least make the leader mechanic work.
    Storyteller-Hero
    Storyteller-Hero
    The little things in a game can have a profound effect on how it feels to play it.
    I'm getting close to 200 plugins on my test project now. Had a number of glitch scares when some plugins seemed to conflict with each other.
    Testing out an airship plugin that is pretty close to FF VI airship. It seems to work atm.
    rOkxi9T
    Adding and testing plugins piece by piece, watching tutorials and making notes about potential uses for plugins. Also battling a mosquito...
    It's so awesome to add a plugin and then run a test and see that it actually works. I love this feeling.
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    And then there's moments of panic like when the Community Basic plugin I neglected to remove conflicted with the Yanfly Core Engine in trying to change screen size. Heheheh.
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Marketing seems to be about reducing dependence on luck to sell a product, as well as expanding the number of avenues in which luck can play a role in selling a product.
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


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