Finally being able to access the files on my copies of XP, VX, and VX Ace after getting a PC laptop to replace my Mac laptop feels liberating. Being able to open exe files for stuff made by the RPG Maker community is also a plus.
I was worried about a certain book's trademark clashing with my planned game trademark, but I learned that a single book's title can not be trademarked (nor copyrighted btw for those new to IP law). This clears up a worry I had about potential trademark registration rejection (though it's still not 100% guaranteed).
I had to replace my old Macbook with a new laptop - decided to go for a PC laptop this time because the price gap between PCs and Macs widened A LOT since I got my old Macbook, and now I have access to stuff I couldn't open on a Mac. I also now have the temptation of playing all the games I couldn't on a Mac. Freedom and terror coming hand and hand together.
A morbid thing about collecting and maintaining a list of potential influencers and asset makers over time is that they might retire or become banned/arrested/deceased at some point, and it feels like they were just around the other day.
The Hogwarts Legacy controversy has got me looking into how deep a rabbit hole people live in where they generate funds for potentially unethical stuff. Cars, groceries, phones, Twitter, Twitch, Amazon, etc. - it's extensive, ingrained into daily life on many levels. If the content itself is not directly offensive, it's not worth becoming an even bigger hypocrite than everyone already is.
Thought of an idea to simulate a split screen moment in-game - just build the map itself (and edit the parallax background) to look like it's split between two different places. Make the split screen a separate map from the "real ones" if having to leave the split screen, to be at the real place in the game without split screen. No plugins or coding voodoo needed.
With the uncertainty of when artists open/close their commissions, I'm keeping a long list of artists (whose work fits my game) to potentially contact for assets like busts and whatnot, and not expecting any particular artist to be available when I'm ready to start commissioning (which will probably be well before I finish my game, to make time for commission waits and actual art making).
The hard drive wouldn't come out of the old computer I'm disposing of, so I opened up the hard drive itself, then dented the discs with a hammer and poured a solution of water, salt, and vinegar to corrode the insides.
The hard drive had already failed more than a decade ago, so I can say it's safe to dispose of.
I learned a lot about screwdrivers today while trying and failing to remove the hard drive from an old computer I intend to turn in for disposal. I really hate that there are so many different sizes of screws and none of my screwdrivers are the right size. This would make for an evil mini-game in a modern/futuristic RPG.
MMOs that use a no-sub+free-to-play-based model tend to fizzle out within a few years if they don't have a large team and large budget behind them, due to the inconsistency of whale spending on F2P shop stuff. Compounded with so many copycats over the past decade, and there are only a few MMOs really worth playing nowadays. I've played a few now dead MMOs that had so much potential; it's a cautionary tale.
Shopping around on the internet for a new laptop - it's been a very long time. I'm flabbergasted at how much the gap between PCs and Macs have gotten between price and specs. I used to find reasonably priced Mac hardware and now they're ridiculously underpowered for their prices.
RAM has gotten so cheap due to oversupply, I found a 32 GB RAM laptop being sold at the same price as the exact same model with all other specs the same except with 16 GB RAM. They're essentially stuffing laptops and computers with RAM now to move product.
MidJourney, Stability AI, and DeviantArt are now the targets of a class action lawsuit over copyright violations involving unauthorized use of copyrighted work in their AI "art" generators. This was amazingly predictable for turn of events and may impact more than a few industries, including videogames.
I've been pushing off the completion of my organizing of art assets for a while after I realized that putting everything into one scrapbook made the file grow so large that it takes forever to load and puts a potential strain on my computer. I need to chop it up into smaller booklets.
You know.. I... I kinda lost my interest in living a long time ago. What sustains me is a lack of interest in dying.
Like a star that is balanced between the forces of gravity and outward pressure, I feel like the energy to produce that outward pressure is weakening. I feel like I should pull a Stardew Valley and revert to a more primitive lifestyle, away from others.
made more sprite for the Time passing game that I may or may not actually make. At least now I have a better idea how to make Rtp Walk sprites actually look wrinkly and old, since the Generator doesn't do that.
Well, now all of my Refreshable Events scripts also feature some brand new demos to let people see how easy it is to let the script handle the refreshing of a given set of events. All of this with just one specific script call per event!