This Tweet about a slot machine's animation reminded me that touchscreen plugins for RPG Maker exist, and of the terrifying possibilities related to them.
There are a lot of art resources and plugins in the MZ basic resources folder but I wonder how many new MZ users forget to check the folder or have no idea it exists. I remember when I first got MV, I didn't know that it had a basic resources folder until months after purchase.
Morbius' drop in ticket sales by second box office weekend was not only huge but record-breaking. With Fantastic Beasts 3 around the corner, it might also break a record for highest % dip between opening weekend and 3rd weekend. Depending on how costly the marketing was, Morbius' run might barely do better than breaking even for the studio, and that's death for any possibility of a sequel being greenlighted.
I see a new game dev asset humble bundle is up. This one has a nice mix of icons, sprites, tiles, music, and animations. Now I need to check my budget for the month but they have some good stuff I could use in my RPG Maker project.
Sonic the Hedgehog 2 is coming out this week (and Fantastic Beasts 3 next week). This means the Morbius box office take is likely to tank drastically, and perhaps fail to break even for Sony by the end of run. It could be said that the same principle applies to planning a videogame release date - be wary of release dates from the big studios.
They [brought back?] a game called r/place on Reddit where every user can place dots on a map with a 5 minute cooldown. I saw works of art get replaced by other works of art as people competed for spots on the map. It's kind of an interesting social experiment.
The screenwriters for Morbius apparently also wrote Dracula Untold and Gods of Egypt. The movie now feels like it's going to be like when a beginner with zero relevant skills to begin with puts out a commercial RPG Maker game on Steam and charges a lot of money for it after only a few months learning the system.
I'm thankful that there are so many notes and tutorials available for RPG Maker stuff. It shaves off so much time trying to make sense of things on one's own. The community is full of beautiful souls.
I might pack my game with enough side quests that award XP, gold, and items to make it possible to skip all the normal monster battles in a run through to the end of the main story quest.
There will never be another Atari Shock tier games recession, because the world will always be depressing in some way and people will always need a new escape from reality, and access to escape will keep getting easier thanks to the spread of technology. Atari Shock came because accessibility was too limited for healthy growth of the industry, and now it's driving the growth of the industry faster and faster.
Personal Note: Make sure NPC exists to walk under the bridge so that the player knows they can walk under the bridge and not get stuck trying to reach the other side.
The flopping of Babylon's Fall is a cautionary tale of release timing, quality control, and marketing. Games as a service is also harder to sell as a model nowadays due to grind fatigue. When a game becomes an unfulfilling day job, the game next door starts looking sexy.
Theoretically, although it seems that even a good commercial RPG Maker game would be lucky if it sells up to 1,000 copies in the first year, the existence of a well-planned, budget-invested marketing campaign for such a game may turn that 1,000 into a likely minimum for sales for the first month.
So apparently budget anime uses 24 FPS, but it's actually the same image per 3 frames, for about 8 images per second. With video editing and camera panning/zoom, the amount of work to animate can be cut down significantly.
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