Storyteller-Hero
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  • I'm going to need income sooner than later this year so I've added a smaller game project to my planned queue as a first of two prequels to my dream big world RPG.
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    Storyteller-Hero
    Storyteller-Hero
    So the first game will be within the confines of an island. The second within a large continent. The third game will span the whole world.
    I live in the next potential global epicenter of COVID-19 outbreaks. If they don't apply temporary universal income and rent freezes soon, it's going to get super ugly.
    Windows i7
    Windows i7
    More specifically New York state is going through hell right now. Unfortunately, that is where I am. I've got what I need to survive this, but not everyone else does, and it is going downhill pretty fast. I absolutely must not get sick or injured during this as access to healthcare is virtually non-existent due to the pandemic.
    Storyteller-Hero
    Storyteller-Hero
    I'm lucky enough to be in a part of the NY area where there have been no confirmed infections but knowing there's a growing hub of outbreak just a few miles away is kind of unnerving. Rent is currently the closest concern at the moment since I and many others in my local community are going to have problems paying soon.
    bgillisp
    bgillisp
    I believe it, NY is expensive. I looked up the rent there for a math question on cost of living and I was like rent there is WHAT?
    I've found myself easily bored with low variety equipment selections in small indie RPGs that I've played. I think that the more variety there is, the better. Extra points for items that come with special stories or require fun quests to obtain.
    Wavelength
    Wavelength
    That tends to annoy me too - if you're going to have equipment, make it interesting!
    In timeblazer, the player can trade an Equipment Credit to choose a certain "type" of equip, such as Weapon, Accessory, or Shield, and gets two randomly-selected equips of that type (out of 10 options in a replayable ~2-hour game). Most equips also...
    Wavelength
    Wavelength
    ...have special effects in addition to a dizzying variety of stat combinations. The idea is that the semi-random distribution, as well as your choice of which of the 2 equips to use, can drive your strategy moving forward.
    Black Pagan
    Black Pagan
    "Customizable Equipment Sets" would be a great replacement to "Gear Upgrades".
    People staying home more because of pandemic fears so soon to FF7 remake's release. Imagine how empty the streets will be after. Yuk yuk.
    bgillisp
    bgillisp
    You sure they aren't just staying home to play FF7, and using the pandemic as an excuse? :)
    Kuro DCupu
    Kuro DCupu
    Ooh, I thought the street are empty because of that corona thingie ~
    I picked up For The King in a Humble Bundle sale, and one mechanic that stuck out to me was a physical change to the world map when finishing a side quest. That got me thinking about special map-effect rewards for certain side quests in my game.
    I just picked up Olivia's Aggro Management plugin - this combined with Yanfly's Row Formation plugin should produce some interesting tactical options for my planned RPG combat.
    I've been busy working on other projects this month so I haven't been able to do much towards finishing the prep work for my RPG, but I did brainstorm some interesting ideas for the game.
    I just successfully tested changing music by region, and changing it between continents on the world map after getting on/off the airship. I had to override the default audio transitions with eventing to make it change smoothly but it worked.
    I've reconsidered having a subclass system for my first two games since there will already be plenty of variation in playable actors and usable items in the games. The third game will need it because of the basis for the story but I want the actors in the first two to be more focused in their roles.
    I tried out an old RPG called Septerra Core today. It has given me some interesting ideas to explore in regards to interaction with NPCs.
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    Storyteller-Hero
    Storyteller-Hero
    In Septerra Core, when you talk to a NPC, you can get a selection of topics to discuss before anything is said, marked with visual imagery on each choice of topic. I'm thinking about implementing something similar for some of the NPC discussions in my game, with "important" NPCs.
    I just experimented with turning fullscreen on and off while in-game after learning that it's built into the engine and can be toggled using either scripts or just pressing F4.
    Successfully tested a recruiting board plugin by Irina. A major mechanic for my game is now secure.
    Storyteller-Hero
    Storyteller-Hero
    I've also confirmed that it's compatible with Yanfly's party system so the player will be able to recruit auxiliary members for the party as well. I'm going to write something for in-game lore to help explain why the player is limited to recruiting X party members at a time.
    I performed a test of changing an event's sprite based on who is in slot X of the party. Conditional branches have made it successful. This helps for cutscenes that bring out the whole party correctly onto scene even when members are changeable.
    The "Mother 4 fan game" trailer is out, and it's been rebranded to Oddity. The look for the battle interface gives me chills and giggles. I really want to play it.
    I used a video editor to edit an audio file because my audio editor sucks. The new victory ME that I made from a BGM track is rockin' though.
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    standardplayer
    standardplayer
    For some reason, this immediately made me the think of Carl on Aqua Teen, doing air guitar for that special lady. She coughs out cigarette smoke and wheezes "Oh baby......<cough>......that's rockin'"
    Planning out my second game a bit with my first game because they will be in the same world. My development time might be much shorter for the second game as a result. I'm hoping to finish them both next year.
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I don't like linear gear progression in games. I'd like to see more gear be useful from start to finish. This is also true for skills. I also like finding overpowered gear, and don't enjoy games that are too balanced.
Framework is getting closer to completion. Adding more QoL changes for users.
I'm very excited with DE:VOID! And FYI Darkness of Hope - The Pocket Watch in development, so please be excited!
The more I look at the QPlugins... The more I am amazed at what they can do. Which I'm not going to lie is pretty awkward, because I already consider them far and away the best plugins MV has to offer. :kaoback:
spending a week trying to figure out what was wrong with my font has me DED

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