Storyteller-Hero
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  • Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.
    CraneSoft
    CraneSoft
    There's literally my very first experience with RPGs : FFVIII, although not as bad since the game doesn't get hard until the endgame, still annoying as hell when more than half the time the normal encounters are harder than the bosses that have a level cap.
    Watching too much anime where people have long legs like in Sailor Moon sometimes makes me feel like everyone I see in real life has abnormally short legs.
    I just completed Ara Fell - completing the game unlocks an Epilogue. An interesting thing to possibly consider for my games.
    Storyteller-Hero
    Storyteller-Hero
    The final battle was anticlimactic, and the antagonist could have used more fleshing out, but it was somewhat palatable. It was like a poor man's FF ending in terms of how it was written and designed. My final grade would probably be 6 out of 10. The game was fun overall, the writing was slightly above average. It would have been a 5 out of 10 without the epilogue wrapping things up.
    I'm currently playing Ara Fell - I can see why it's had generally good reviews. The exploration aspect is pretty strong and the writing is passable.

    The game auto-saves and offers an option to turn back just before each major combat, and immediately brings the player back to the last position saved when there's a TPK. Convenient at the very least.
    Dalph
    Dalph
    Thats my only complaint about it.
    Kes
    Kes
    @Dalph Was that the original or the expanded version (you get it automatically, no need to buy again). Lots of new content and some of the mapping is a bit more open. Lots of changes which, in general, were a big improvement. But yeah, super cluttered maps, and NPCs blocking the route a bit too often.
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    Dalph
    Dalph
    @Kes
    Original, I'm aware of the Remaster/Remake/New edition and even got it like you say, but I didn't try it yet.
    Well it's good to hear he fixed some problems and added more content, will give it a shot again in future then.
    In Battlechasers: Nightwar, the player can choose difficulty of a dungeon just before entering it, with new difficulty levels available after starting a new game plus.

    I think I'm going to set up something similar for my game, changing up loot and perhaps even monsters by difficulty level.
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    ScorchedGround
    ScorchedGround
    That's the first time I have seen anyone reference this game. Which is a shame because it's a great game in my opinion. The dungeon system was pretty cool but it's a shame the dungeons did not really scale with the players level so you can only really do the latest dungeons to have a challenge.
    Kes
    Kes
    @ScorchedGround I'm one of the many people who loathe games that level up enemies to scale with players. There are a couple of interesting threads (General Discussion or Game Mechanics Design) on this question.
    ScorchedGround
    ScorchedGround
    @Kes Yeah I understand the point, but in that particular game there are like 10 different dungeons to go in to, but you can't really play any of them properly except for the last one because you one-shot every enemy, even on the highest difficulty.
    They don't give any EXP either and the loot is pretty bad compared to the last dungeon. So the only option to grind is to play the one dungeon.
    I set up a "Show Picture" test event with a circular image to figure out how/where I want images to be centered on screen when "Show Picture" is used. Just a small test but foundational for what I want to do in my game.

    Secondary test performed: Moving Picture and using opacity (also in Move Picture) for a fade of the picture.
    For my license board system, I've decided to try using Irina's tool ring plugin and a common event item instead of Yanfly's menu actor events which doesn't seem to work right. I think I'll replace the slot I was going to use for [license board] in the main menu with a [Tutorial] menu instead.
    Yanfly Menu Actor Events is glitching on me - I was going to use it for my license board skill system but now I have to come up with an alternate method. Ugh.
    Johnny_Ray
    Johnny_Ray
    You know how mv is in general,you gotta find an alternative for the thing you want.
    I'm thinking of going with a FF12-style license board for my first game now. My experimentation with activating skill purchase windows through touch floor events and my editing of sprites has made me realize how to go about it.
    • Wow
    Reactions: RachelTheSeeker
    Black Pagan
    Black Pagan
    Yea its easy to do it with events. The only problem would be making sure your Cursor would follow the Exact Path which will be a Pain to event.
    If the new RPG Maker's character generator produces full busts and can match the art styles of previous RPG Makers, that might be a big incentive to buy it. An easier way to craft custom map tile sheets though would probably be an even bigger game changer.
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    Shaz
    Shaz
    Busts in the generator would be pretty neat! What do you mean by "craft custom map tile sheets"? Are you talking about creating new tiles, or joining them to make a tilesheet?
    Storyteller-Hero
    Storyteller-Hero
    Yeah, making custom tile sheets is incredibly tedious right now. Streamlining the process would go a long way.

    The alternative would be if they greatly expanded the number of tile sheets we could load while mapping which is also good.
    I got to thinking - it's not just the app itself when considering purchase of RPG Maker. At least one reason to get the new RPGMaker even if not switching to use it may be if they're packing in a ton of new high quality assets for the RTP.
    bgillisp
    bgillisp
    Yep. I'll probably get it just so I can legally use any edits made on the RTP in other engines.
    TheoAllen
    TheoAllen
    Me: animations, battlebacks
    609720411080622100.png
    MushroomCake28
    MushroomCake28
    @bgillisp Same lol. The jump from VXA to MV since MV is unlocked (resolution, plugins, etc.). I'm curious to see what the next engine brings. But for sure I'll get it just for the RTP too lol.
    So a new RPG Maker has been teased on RPG Maker Web's Twitter. Hmm...
    ImaginaryVillain
    ImaginaryVillain
    So much up in the air on if this announcement excites me or not. I mean MV without plugins would be terrible... So I suspect the new RM won't be all that useful for quite awhile. Also if it's in another programming language besides Javascript I'm out. XD
    The Mighty Palm
    The Mighty Palm
    Gonna be a hard pass if they dont change the 48x48 tile restriction in the editor. Literally the only issue I have with MV that keeps me using Ace
    I'm thinking of having a scavenger-based way to learn advanced skills in my first game, and use the work I did for figuring out a skill grid/maze instead for an optional dungeon in the game.
    The video of a psycho chasing people on the streets with a sword before getting subdued is wild. Apparent screenshots of his Twitter feed (EDIT: confirmed by Dallas police) before it went private reveal a dangerous delusional mindset. I heard there was a bow person too. The crazies are really coming out of the woodworks.
    Storyteller-Hero
    Storyteller-Hero
    Yeah, people from all corners are coming out during the American protests. There are a few of them who are exploiting the advantage of the chaos to act out on psychotic and violent desires, like the crazy person with the sword who was essentially hunting for people to stab under a lame excuse. It's scary out there in some places.
    Storyteller-Hero
    Storyteller-Hero
    Most of the protestors seem to be going about peacefully though. The bad apples that are looting and destroying property seem to be clashing with the legitimate protestors in a number of places, and some police are going overboard with response. The more peaceful locations have the police handshaking and marching together with protestors so there are rays of hope amidst the chaos.
    Wavelength
    Wavelength
    @Storyteller-Hero In any other year it would be wonderful to have policemen handshaking with protesters... but... well, I really hope everyone brought Purell along! ;)
    My first game is going to have the main character more or less create monsters as his party members.

    Thanks to the plugin creators still producing content for MV, I might be able to give each of the monster members a personalized range of tactics during combat. I liked how the devs made it like that in FF6.
    There's another Humble Bundle available now for RPG developer assets, this time focused somewhat more towards pixel art style games.
    • Like
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    Wazzzyki
    Wazzzyki
    Noob question here. When purchasing the bundle, do you get all the resources or? I have never tried purchasing anything through humble bundle... Now that I have the means, I am somewhat interested.
    Ellie Jane
    Ellie Jane
    You do, but I have found there is a time limit (probably over six months mind), so make sure you download them.
    Wazzzyki
    Wazzzyki
    Oh that's nice then, I assume this is with the minimum amount paid? Thanks!
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When you spend hours working on an optional segment that players will only be in for 2 minutes in a single playthrough. That's the life right there.
I had a kernel panic crash on my current computer for the first time after trying out the latest update on a videogame. I think I'm going to wait until the next update before trying it again. This brought back memories of my old computer and laptop in their final days.
My mind is now broken. I just spent over an hour on this stupid issue.
Trying to get a skill to show text depending on enemy ID to show passives.
Well. I tried to call one passive 'Spirit's Way'. See a problem? No? Neither did I until now!
The apostrophe in "Spirit's" ended the text eval... no wonder I kept getting unexpected input errors...I think I'm gonna cry.
Anterograde Fantasy now has a demo build available!

You know you've been working on RPGMaker for a while when you go to move your projects to a 16 GB USB drive and get told not enough space to do this operation.

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