Storyteller-Hero
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  • I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.
    I was making a flip book for game art assets but now it produces lag when loading up. I have to divide it now into separate flip books. I underestimated how large the file would get from holding so much art.
    I just came back from watching BELLE. It was amazing. It was beautiful.

    Now I want to put a singer/musician-related side quest in my game.
    ShiraCheshire
    ShiraCheshire
    It wasn't what I was expecting. I came for modern beauty and the beast, got instagram influencer instead haha
    Alador
    Alador
    oh I remeber seeing the trailer for that! my thoughts were basically, "this is studio ghibli! this isn't studio ghibli... it.. might be studio ghibli...??"
    The average commercial indie game doesn't seem to have much marketing if any. Developing a serious marketing plan and investing a budget into marketing (or getting a legit publisher) seems to be a big divider between failure and success. As such, the average (general) sales of RPG Maker games is probably useless data if one prepares and invests in a serious marketing campaign for their commercial game.
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    Copywright
    Copywright
    Marketing is tough. As indies, we have our heads in all the other aspects of development -- if you don't have a community manager (or someone who is comfortable filling that role) actively putting you out there, then it's really tough to market yourself.
    I've decided to go with tall sprites for my game, a decision probably best made early because of potential tile adjustments needed to accommodate tall sprites. Instead of going back and looking for things I forgot to adjust, I can just make them while moving forward. Less stress.
    Today I successfully evented a random loot chest that changes selection of loot depending on day/night AND resets upon leaving the dungeon. I had a similar method in MV that no longer works in my current MZ setup so I had to change things around. Exasperating, but an important step forward for my vision's realization.
    I just successfully ported over my MV test project's eventing for entering an airship interior map while riding the vehicle to my MZ test project, with a change towards the end because MZ didn't like how it worked for MV. I also made a version of the eventing for the (sea) Ship, which had to be a wee bit different from the Airship due to the differences in boarding.
    On my world map, a couple of specific button presses will purposely start a randomly chosen encounter instead having to run around to farm or getting unexpectedly hit by a random battle (possibly after forgetting to save). A bit more control of the gameplay experience in the player's hands without adjusting difficulty.
    Three different plugins for my project's Title Screen - one for the title logo, another for the title commands, the third for animations/video. 3-5 years from now when the next RPG Maker is announced, I hope they have a whole section in system for customizing the title screen to save time hunting for plugins.
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    Storyteller-Hero
    Storyteller-Hero
    @Froggo32 For me the most important bits were the 64-bit support (allowing it to deploy reliably for Macs), the ability to use more device power than MV to prevent lag and hiccups, and improved performance for large maps. For a commercial large game, performance issues are important, especially when it can mean the difference between someone keeping their copy or refunding it.
    Froggo32
    Froggo32
    Well, thats a good improvement then, but I think there ought to be something more or the price shouldnt be as high...
    Storyteller-Hero
    Storyteller-Hero
    It's down to 35% off during discount sales, and will probably be at 75% off by the end of next year. Right now is a decent time for commercial developers, super hobbyists, and hobbyists with disposable income to get in on the action, because of all the plugins that have come out (including some that MV may not have), later this year or next year is probably better for the more casual, more frugal hobbyists.
    I just remembered Chrono Trigger's Secret Developer Room ending and how freaky it was. Now I want to add one for a New Game Plus ending in my game. This could get really wild.
    I've found most of the plugins I wanted to use for MV available in MZ versions, and I'm also finding some great plugins for MZ that I didn't see for MV. Now I'm crossing my fingers that I can get over a hundred plugins working together without game-breaking bugs/errors on this project.
    So apparently Stardew Valley can be played with a much longer screen, according to this user's share on Twitter. I started imagining that people might play my game like this if I made large enough maps...

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    bgillisp
    bgillisp
    I also imagine reading that text is near impossible unless they are too close to the monitor.
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    Reactions: Ami
    My goal for 2022 will be to earn enough income to avoid becoming homeless. My secondary goal will be to reach the halfway point of my game development before 2023. I hope I won't need miracles for either.
    • Like
    Reactions: Vivisecta
    watermark
    watermark
    Yeah, it's definitely hard being a game dev. The thing is it's not even just game making, you also have to worry about marketing if you want to make money. That's why I have a day job. It's a necessary evil. But I do hope I can full time this sometime. Good luck! Hope you have a great 2022!
    Storyteller-Hero
    Storyteller-Hero
    Good luck to you too!
    I'm feeling lucky with my future branding. The username I'll need on Facebook, Twitter, and Instagram for my game title might be possible, but tricky.
    A thought came to mind: By using conditional eventing and switches, it might be possible to create the illusion of controlling multiple parties without actually having multiple parties in-game, switching between different parties as if there are two or more parties active at the same time.
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    Reactions: Cootadude
    Cootadude
    Cootadude
    When you know what you're doing you can do so much with Eventing.
    FAWKS
    FAWKS
    Just make sure it doesn't detract from the gameplay.
    An idea I had in a similar vein is to have the party "split up" and use different progress points to shift the player so they are playing as multiple characters.
    Storyteller-Hero
    Storyteller-Hero
    What I have in mind is special events in the story or special dungeons like in Final Fantasy VI.
    • Like
    Reactions: FAWKS
    I just backed up my work again. I'd done so much precious work since the last time, the feeling of relief is palpable. Back up your work, everyone. No need to wait for New Year's resolutions.
    Blade Runner: Black Lotus is much better than I thought it would be. If I live long enough to make the Scifi game planned after my Fantasy game, I want to make at least one side quest deal with androids, like a Blade Runner story.
    Ninjakillzu
    Ninjakillzu
    So is it actually worth watching? I really like the movies, so I don't want to be let down by a terrible show.
    Storyteller-Hero
    Storyteller-Hero
    Although the CG quality is somewhat outdated, the storytelling is consistent with the setting, and offers an interesting street/ground perspective of intrigue in the Blade Runner world.
    I had a nightmare last night about playing an MMO and having it glitch so much that my character gets reset. Serves me right for watching so many YouTube videos about New World and WoW going into decline.
    ATT_Turan
    ATT_Turan
    I don't think New World has been around long enough to be "going into decline," I just never heard anything particularly good about it when it launched.
    Storyteller-Hero
    Storyteller-Hero
    Josh Strife Hayes on YouTube did a rundown of New World's progress since launch. The number of players it has lost has been quite dramatic, and the fundamental problems of the game probably won't be fixed for at least a year or two.
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I really liked how this one turned out! :kaopride:
WYqMPf6.png

Character (Yes, this is a character): Nibiru the Primal Being from Yugioh.
Dragon Quest style enemy selection plugin work in progress:

Quest_Targeting.png

It's a simple targeting system from the NES era. Select an enemy group; single-target skills will target the first enemy in that group.

Quest-Targeting-Animated.gif
Somehow that granny topic got me... maybe I can come up with some more thematic stuff :3
Going live for tonight's stream! Kytt isn't feeling 100% tonight so the wifestream will be tomorrow and I'll be playing Final Fantasy XIV for this one instead. Twitch
i got bronchitis ; n ;

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