Storyteller-Hero
Reaction score
878

Profile posts Latest activity Postings About

  • The average commercial indie game doesn't seem to have much marketing if any. Developing a serious marketing plan and investing a budget into marketing (or getting a legit publisher) seems to be a big divider between failure and success. As such, the average (general) sales of RPG Maker games is probably useless data if one prepares and invests in a serious marketing campaign for their commercial game.
    • Like
    Reactions: Copywright
    Copywright
    Copywright
    Marketing is tough. As indies, we have our heads in all the other aspects of development -- if you don't have a community manager (or someone who is comfortable filling that role) actively putting you out there, then it's really tough to market yourself.
    I've decided to go with tall sprites for my game, a decision probably best made early because of potential tile adjustments needed to accommodate tall sprites. Instead of going back and looking for things I forgot to adjust, I can just make them while moving forward. Less stress.
    Today I successfully evented a random loot chest that changes selection of loot depending on day/night AND resets upon leaving the dungeon. I had a similar method in MV that no longer works in my current MZ setup so I had to change things around. Exasperating, but an important step forward for my vision's realization.
    I just successfully ported over my MV test project's eventing for entering an airship interior map while riding the vehicle to my MZ test project, with a change towards the end because MZ didn't like how it worked for MV. I also made a version of the eventing for the (sea) Ship, which had to be a wee bit different from the Airship due to the differences in boarding.
    On my world map, a couple of specific button presses will purposely start a randomly chosen encounter instead having to run around to farm or getting unexpectedly hit by a random battle (possibly after forgetting to save). A bit more control of the gameplay experience in the player's hands without adjusting difficulty.
    Three different plugins for my project's Title Screen - one for the title logo, another for the title commands, the third for animations/video. 3-5 years from now when the next RPG Maker is announced, I hope they have a whole section in system for customizing the title screen to save time hunting for plugins.
    • Like
    Reactions: Vivisecta
    Storyteller-Hero
    Storyteller-Hero
    @Froggo32 For me the most important bits were the 64-bit support (allowing it to deploy reliably for Macs), the ability to use more device power than MV to prevent lag and hiccups, and improved performance for large maps. For a commercial large game, performance issues are important, especially when it can mean the difference between someone keeping their copy or refunding it.
    Froggo32
    Froggo32
    Well, thats a good improvement then, but I think there ought to be something more or the price shouldnt be as high...
    Storyteller-Hero
    Storyteller-Hero
    It's down to 35% off during discount sales, and will probably be at 75% off by the end of next year. Right now is a decent time for commercial developers, super hobbyists, and hobbyists with disposable income to get in on the action, because of all the plugins that have come out (including some that MV may not have), later this year or next year is probably better for the more casual, more frugal hobbyists.
    I just remembered Chrono Trigger's Secret Developer Room ending and how freaky it was. Now I want to add one for a New Game Plus ending in my game. This could get really wild.
    I've found most of the plugins I wanted to use for MV available in MZ versions, and I'm also finding some great plugins for MZ that I didn't see for MV. Now I'm crossing my fingers that I can get over a hundred plugins working together without game-breaking bugs/errors on this project.
    So apparently Stardew Valley can be played with a much longer screen, according to this user's share on Twitter. I started imagining that people might play my game like this if I made large enough maps...

    • Like
    Reactions: dreamfall887
    bgillisp
    bgillisp
    I also imagine reading that text is near impossible unless they are too close to the monitor.
    • Like
    Reactions: Ami
    My goal for 2022 will be to earn enough income to avoid becoming homeless. My secondary goal will be to reach the halfway point of my game development before 2023. I hope I won't need miracles for either.
    • Like
    Reactions: Vivisecta
    watermark
    watermark
    Yeah, it's definitely hard being a game dev. The thing is it's not even just game making, you also have to worry about marketing if you want to make money. That's why I have a day job. It's a necessary evil. But I do hope I can full time this sometime. Good luck! Hope you have a great 2022!
    Storyteller-Hero
    Storyteller-Hero
    Good luck to you too!
    I'm feeling lucky with my future branding. The username I'll need on Facebook, Twitter, and Instagram for my game title might be possible, but tricky.
    A thought came to mind: By using conditional eventing and switches, it might be possible to create the illusion of controlling multiple parties without actually having multiple parties in-game, switching between different parties as if there are two or more parties active at the same time.
    • Like
    Reactions: Cootadude
    Cootadude
    Cootadude
    When you know what you're doing you can do so much with Eventing.
    FAWKS
    FAWKS
    Just make sure it doesn't detract from the gameplay.
    An idea I had in a similar vein is to have the party "split up" and use different progress points to shift the player so they are playing as multiple characters.
    Storyteller-Hero
    Storyteller-Hero
    What I have in mind is special events in the story or special dungeons like in Final Fantasy VI.
    • Like
    Reactions: FAWKS
    I just backed up my work again. I'd done so much precious work since the last time, the feeling of relief is palpable. Back up your work, everyone. No need to wait for New Year's resolutions.
    Blade Runner: Black Lotus is much better than I thought it would be. If I live long enough to make the Scifi game planned after my Fantasy game, I want to make at least one side quest deal with androids, like a Blade Runner story.
    Ninjakillzu
    Ninjakillzu
    So is it actually worth watching? I really like the movies, so I don't want to be let down by a terrible show.
    Storyteller-Hero
    Storyteller-Hero
    Although the CG quality is somewhat outdated, the storytelling is consistent with the setting, and offers an interesting street/ground perspective of intrigue in the Blade Runner world.
    I had a nightmare last night about playing an MMO and having it glitch so much that my character gets reset. Serves me right for watching so many YouTube videos about New World and WoW going into decline.
    ATT_Turan
    ATT_Turan
    I don't think New World has been around long enough to be "going into decline," I just never heard anything particularly good about it when it launched.
    Storyteller-Hero
    Storyteller-Hero
    Josh Strife Hayes on YouTube did a rundown of New World's progress since launch. The number of players it has lost has been quite dramatic, and the fundamental problems of the game probably won't be fixed for at least a year or two.
    I realized that I could try flattening boobs to make male NPCs from female busts. If it works out, that'll add a lot of flexibility for fleshing out my game with busts.
    • Haha
    Reactions: SigmaSuccour
    ATT_Turan
    ATT_Turan
    ...you going back and forth between "boobs" and "busts" is making my head spin. As far as I can read, your last sentence says something about your game having flexible, fleshy busts.
    Since MZ's 1.40 update enables MV-style animations, it brings up memories of a discussion about deployed game performance on Mobile devices. MZ-style animation was apparently harder to work well on mobile devices, but now that it can use MV-style animations, more people might start planning with MZ for mobile games.
    watermark
    watermark
    We can use MV animations on MZ now? That's great news!
    Every once in a while I check to see if my planned game titles are taken or trademarked. Still okay. I plan to take my time for the sake of quality, but at the same time it feels like a race against some hidden dev out there who also plans to publish or register the same title.
    alice_gristle
    alice_gristle
    I take it you have a plan B and mebbe a plan C title in store? Anyway, got my fingers crossed for ya! :wub
    Storyteller-Hero
    Storyteller-Hero
    Backup titles won't be a problem. Just irritating since my first-pick has to do with a central story thing. Thank you.
    kirbwarrior
    kirbwarrior
    Reminds me of when I made this cool martial artist that did fancy flippy tricks and was really fast named Neo. Then the Matrix came out a month later.

    I also found out recently a game title idea I love has apparently been used multiple times.
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Posts

Latest Profile Posts

I've been working on plugins to make it easier to incorporate Persona 3's Once More batsys into MV games. One makes it so you can have states automatically applied to the target and/or user when their hit crits or targets a weakness... I could use testers for it, though. Maybe I'll make a thread in the JS Plugins In Development board about it?
Whenever I'm feeling down I like to watch Bardic Inspiration by Deerstalker Pictures
on youtube. Because 'my mockery is Vicious.' It's funny and catchy like the flu.
Knew this hurricane was coming for me, because it got my name on it! See you humans and non-humans in a few days if not a few weeks. Now go work on yo games!
ScreenShot_9_27_2022_6_54_39.png
New enemy finished today... Century Owl.
bandicam 2022-09-27 22-40-47-956.png

Forum statistics

Threads
125,602
Messages
1,172,237
Members
164,716
Latest member
Scorpion0
Top