I saw Omori (on a T-shirt?) and heard it mentioned during a cosplay panel during AnimeNYC. I felt a little happy as a junior member of the RPG Maker community (I'll consider myself a senior when I actually finish my game lol).
The change to Twitter verification will affect commercial game dev marketing since the algorithms will soon prioritize blue checks over non-checks, and Twitter can't really be dumped if aiming for success due to how much of a share of global reach it has and the fact that reach can't be magically transferred.
I did so much walking with Pokemon GO that my foot started aching in a hurt way, so I took a day off from my daily exercise routine to heal. This feels like the opposite of what people need to watch out for while working on their games. Remember to touch grass once in a while because staying in good health will also be good for your game's development.
YASSS Visustella finally put out the MZ map camera plugin I've been waiting for. Back in MV, I was fiddling with SumRndmDde's Camera Core plugin with essentially the same functions. Camera control makes a big difference in RPG visual storytelling imo.
Today I got to see some behind-the-scenes clips explaining UFOTable's animation techniques in Demon Slayer. The ways that they used layers to put together scenes have given me some insight into how to approach some ideas for a potential animated opening for my game.
Ugh I don't think I'm going to be able to make the IGMC deadline while trying to make deadlines for my work projects. If this were in December it would have been so much easier for me to fit in time. I hope they hold another one next year.
I just got Romancing Saga 2 and 3, and Saga Scarlet Grace Ambitions on App Store sale. I wish App Store labeled its apps' discounted prices like Steam does because I discovered this discount by accident - none of my SE mails told me about this sale. This also goes to show how important marketing is for people to even know one's game is on sale or even available.
I now have an idea of how to approach my IGMC entry for this year's theme, as well as a working title (TBA). Given the limited time I can spare, I'm going with a game design that doesn't require a battle system. Something that could be expanded if I want to make it a longer game, but can probably be played through within 2 hours (the goal for now), at least on a speed run.
I picked up FF III pixel remaster for the mobile discount sale. I guess that's on my plate after I finish Lunar Silver Star Story. That said, I am strongly considering an entry for the IGMC 2022 since an idea came to me for this year's theme.
Shower Thoughts: ". . . Scammers would be OP in the Elder Scrolls. They could just get speech 100 and blatantly ask everyone for all of their money, and everyone would think it's a great investment. And then after being robbed blind, they'd say, with a smile on their face, 'need something?' "