Storyteller-Hero
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  • A [Vehicle] tab for RPG Maker that lets the user add more vehicles, like adding Actors, would be a major improvement to the engine, and open up a lot of possibilities for game making in RPG Maker. If they do this for MZ, it will definitely be a huge deal (this is just me thinking wishfully atm, hoping for it).
    GmOcean
    GmOcean
    While it would be a nice QoL feature to have, it's not necessary. You can just have a Common Event on Parallel, listening to the world map and whenever you get ON/OFF a vehicle just Spawn/Despawn an Event using the same image as it's sprite.
    AeroPergold
    AeroPergold
    I think they should add a land vehicle.
    Storyteller-Hero
    Storyteller-Hero
    @GmOcean Not being necessary is not the same as not being a great thing to have. We already have everything we NEED in the engine to make games. Now is the time to get things like this to add flourish to to what we've got.
    If Sony wanted to make a power move versus Microsoft, Square Enix would be the crown jewel to buy, because Square Enix has so many amazing IPs, including manga/anime like Fullmetal Alchemist, which Sony could turn into movies/series. Sony would probably have to pay a lot more for Square Enix than Microsoft did for Activision Blizzard though.
    Philosophus Vagus
    Philosophus Vagus
    Sony West would run every one of those IPs into the ground within a decade.
    Surgically removing people's faces and grafting them on to other people is kind of fun.

    (editing character art busts for my game)
    alice_gristle
    alice_gristle
    After readin' this post, I went to Wikipedia to read about Face/Off, then I ended up reading about Dragonheart, then I got Gough's "Ahh, dragon slaying. Knighthood's highest calling..." as an ear-worm, and now I'm cryin' 'cuz of poor Sif. Brain, whyyy... :kaocry:
    Doing clean-up on tall-ified sprites, filling in pixel by pixel where the stretching warped the image, feels incredibly tedious but also highly rewarding when one zooms out and the sprite looks even better than before.
    I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
    People laughed at me when I said that Activision Blizzard would get bought up by another company if they didn't fire their execs. Now their value has dipped so much Microsoft is willing to buy the company, likely followed by some heavy terminations if they want to purify the current toxic image of Activision Blizzard.
    Arctica
    I think the real charm about this is the fact that Activision is gone.
    gstv87
    gstv87
    whoa whoa whoa.... hold on... are we celebrating the fact that MICROSOFT, the one most consumerism-oriented company after Apple, is buying *the company that's public notice lately because of their faulty business model and PR campaign* ?
    as we say here, "The beheaded laughs at the slaughtered."
    Storyteller-Hero
    Storyteller-Hero
    @gstv87 To be fair, Microsoft isn't bogged down by the skeletons that Acti-Bliz built up so they can actually purge the Acti-Bliz leadership without mutual destruction reprisal from fired execs.
    After the initial success with one event, I set up four different events on the same map to detect who is in which slot in my current party, and fortunately it managed to work as intended, with the events changing image to match the party members even as I swapped their positions around in formation. This will be a great tool for immersive scene design.
    I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.
    I was making a flip book for game art assets but now it produces lag when loading up. I have to divide it now into separate flip books. I underestimated how large the file would get from holding so much art.
    I just came back from watching BELLE. It was amazing. It was beautiful.

    Now I want to put a singer/musician-related side quest in my game.
    ShiraCheshire
    ShiraCheshire
    It wasn't what I was expecting. I came for modern beauty and the beast, got instagram influencer instead haha
    Alador
    Alador
    oh I remeber seeing the trailer for that! my thoughts were basically, "this is studio ghibli! this isn't studio ghibli... it.. might be studio ghibli...??"
    The average commercial indie game doesn't seem to have much marketing if any. Developing a serious marketing plan and investing a budget into marketing (or getting a legit publisher) seems to be a big divider between failure and success. As such, the average (general) sales of RPG Maker games is probably useless data if one prepares and invests in a serious marketing campaign for their commercial game.
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    Reactions: Copywright
    Copywright
    Copywright
    Marketing is tough. As indies, we have our heads in all the other aspects of development -- if you don't have a community manager (or someone who is comfortable filling that role) actively putting you out there, then it's really tough to market yourself.
    I've decided to go with tall sprites for my game, a decision probably best made early because of potential tile adjustments needed to accommodate tall sprites. Instead of going back and looking for things I forgot to adjust, I can just make them while moving forward. Less stress.
    Today I successfully evented a random loot chest that changes selection of loot depending on day/night AND resets upon leaving the dungeon. I had a similar method in MV that no longer works in my current MZ setup so I had to change things around. Exasperating, but an important step forward for my vision's realization.
    I just successfully ported over my MV test project's eventing for entering an airship interior map while riding the vehicle to my MZ test project, with a change towards the end because MZ didn't like how it worked for MV. I also made a version of the eventing for the (sea) Ship, which had to be a wee bit different from the Airship due to the differences in boarding.
    On my world map, a couple of specific button presses will purposely start a randomly chosen encounter instead having to run around to farm or getting unexpectedly hit by a random battle (possibly after forgetting to save). A bit more control of the gameplay experience in the player's hands without adjusting difficulty.
    Three different plugins for my project's Title Screen - one for the title logo, another for the title commands, the third for animations/video. 3-5 years from now when the next RPG Maker is announced, I hope they have a whole section in system for customizing the title screen to save time hunting for plugins.
    • Like
    Reactions: Vivisecta
    Storyteller-Hero
    Storyteller-Hero
    @Froggo32 For me the most important bits were the 64-bit support (allowing it to deploy reliably for Macs), the ability to use more device power than MV to prevent lag and hiccups, and improved performance for large maps. For a commercial large game, performance issues are important, especially when it can mean the difference between someone keeping their copy or refunding it.
    Froggo32
    Froggo32
    Well, thats a good improvement then, but I think there ought to be something more or the price shouldnt be as high...
    Storyteller-Hero
    Storyteller-Hero
    It's down to 35% off during discount sales, and will probably be at 75% off by the end of next year. Right now is a decent time for commercial developers, super hobbyists, and hobbyists with disposable income to get in on the action, because of all the plugins that have come out (including some that MV may not have), later this year or next year is probably better for the more casual, more frugal hobbyists.
    I just remembered Chrono Trigger's Secret Developer Room ending and how freaky it was. Now I want to add one for a New Game Plus ending in my game. This could get really wild.
    I've found most of the plugins I wanted to use for MV available in MZ versions, and I'm also finding some great plugins for MZ that I didn't see for MV. Now I'm crossing my fingers that I can get over a hundred plugins working together without game-breaking bugs/errors on this project.
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I'm really sorry I haven't done any streams. I actually just got home from the hospital after a week and a half.
I'm not dead - I promise :stickytongue:

Anyway, some pokemon inspired art (dont ask me which one tho xD)
reali.png
Writing boss music for Pale Coins. This is the Goblin Mage's theme!

Caz
I've been trying to upload more video tutorials for RMMZ lately! Does anyone have a topic they'd like to see covered? :ehappy:

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