Storyteller-Hero
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  • It's disturbing to see some people readily support the Bob Chapek approach at Disney when a similar dynamic occurred at Activision Blizzard, leading to the decline of World of Warcraft. Giving power to Distribution/Merchandising can lead to a focus on squeezing money out of consumers instead of improving product quality.
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    gstv87
    gstv87
    @Animebryan in the age of mass media, Reputation directly affects Service through Quality *AND* Profit.
    if you're selling to people, and people have a bad opinion of you, said people doesn't provide profit..... and service is no longer relevant.
    >concepts<
    Storyteller-Hero
    Storyteller-Hero
    Final Fantasy XIV was able to find a good balance between profit and quality of service because Square Enix gave much of the decision-making power on changes to the game to the developers rather than the executives in the money-focused departments.
    gstv87
    gstv87
    @Animebryan
    if you were selling one product every long while to a vast variety of people, opinion wouldn't matter.... it would help if it was positive, but not enough people daily review your product to the extent that bad reputation would affect you in a negative way.
    games, on the other hand....
    I'm thinking of playing FF14. I checked a Square Enix website player search to see if the name I'm considering for character/account is taken. I was surprised to see that it's available. I might start sooner than later to get the name.
    I've decided to keep the main story in my fantasy game linear, but in new game plus mode, open up hidden alternate endings that have to be discovered by the player, much like what was done in Chrono Trigger. That really ramped up the replay value for me when I played Chrono Trigger.
    kirbwarrior
    kirbwarrior
    I love the idea. Although, to be fair, CT had three endings you could get before NG+. Two that were actually the end of the game, then the super secret ultra ending. Actually, you might have technically had access to all the endings, but those are the only three where it would be conceivable for you to get without insane grinding.
    KazukiT
    KazukiT
    I think that method helps you stay focused until you are done making the main game. Post-game and alternate endings are like dessert you eat it after the main course. (main game)
    Learning about how trademark works for game titles has given me new understanding about another reason why AAA developers/publishers sometimes reveal new games as "Project XXX" as a working title instead of the actual title. The cutthroat world of trademarks and IP trolls gets rougher every year as the pool of available titles for (legally safe) use shrinks due to the limitations of language.
    bishiba
    bishiba
    That's why my game's name will be Ahru of Kokuraualasiataiano. Hehe (Jk)
    I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.
    Sometimes a mechanic that is meant to add challenge is just annoying. Even the Final Fantasy games did not completely escape this pitfall of design. (FF8 draw system I'm looking at you - grrrr)
    doctor-squared
    doctor-squared
    I must be the only person who loved and still loves FFVIII. When it was released, it was more critically acclaimed than FFVII with reviewers saying the FF creators had "found their way" again. I was a newbie to JRPGs, and the junction system worked much better than the more detailed armor/weapon systems traditional with most JRPGs at that time.
    overlordmikey
    overlordmikey
    @doctor-squared A fellow VIII fan. I never thought this day would come, I was lost in the darkness but now am found.
    Did you replay Eyes On Me like 6 million times analyzing ever little detail and it's connection to the over arcing plot.
    doctor-squared
    doctor-squared
    @overlordmikey I re-fought so many battles just to watch all the FMVs and see how they connected to the plot! I loved that game and the movies.
    So apparently the surprise Google Search page browser game saves your progress when you close the browser.

    This really makes me miss the golden age of Flash gaming.
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    JPlaysan
    JPlaysan
    I tried it out yesterday and then stopped playing after some time. I was wondering if it saves progress. Good to know! :)
    The details coming out of the Activision Blizzard lawsuit are horrifying, and explain a lot about the declining quality of products from the company in recent years. A lot of the people who migrated to FF XIV from WoW have even more reason to never go back now.
    zerobeat032
    zerobeat032
    I read somewhere about how bad it is. I need to see what actually happened tho, but I've been randomly hearing bad things for quite a while now. especially with Activision in general.
    Storyteller-Hero
    Storyteller-Hero
    Since this is coming from a state department after a 2-year investigation, and police evidence appears to be on the table for the prosecution, and given the vitriol of the Activision Blizzard response statement (parts of which are shockingly unprofessional for a company of its size), I think that there's going to be plenty seen and heard in the court room.
    zerobeat032
    zerobeat032
    yeah I finally saw a bit of it and wooow... it's rough what's going on over there if that tidbit was any indicator. I already didn't like Activision in general but this is just a mess.
    I saved three particular Steam reviews of MZ that have pushed me to save up for a transition to MZ. Apparently MZ has much larger device power usage limits than MV, is far more optimized for large projects, and can handle animations with much less potential lag. The map layering system in place is also a plus.
    Cootadude
    Cootadude
    It will differently help RPG Maker dev's since many people will like to be able to play games made with RPG Maker on the go. Just because of both the control scheme and how the games are designed.
    I've decided to switch from MV to MZ (because of the potential issues for a large game) but I'll wait until Fall or Winter since I'd have to spend beyond my current budget for the extra plugins if I buy now. Meanwhile I'll focus on writing dialogues and editing audio, busts, and parallaxes which would be the same whether I'm using MV or MZ.
    I think I might switch over to MZ because of problems I'm reading about for larger games, preloading issues, and compatibility of deployed games (not just the maker itself). I'd take a slight hit for what I've spent on plugins but if my game doesn't work a year from now it would be pointless. I'm still very early in the process so maybe now is the time to change over.
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    Storyteller-Hero
    Storyteller-Hero
    I'm talking mainly about games working on Mac OS, but I'm also wondering if games made on MV will still be compatible for Windows beyond the next year. I'm not an expert so I'm reading bits and pieces here and there trying to make sense of it all.
    OpheliaEnigma
    OpheliaEnigma
    If your game is already too advanced you can always fix any compatibility issues by coding or asking someone to code plugins for that purpose. Switching to MZ won't save you forever, in a few years, it will also get outdated and computer architecture will render it obsolete unless you keep making plugins to prevent it.
    Storyteller-Hero
    Storyteller-Hero
    Well, I don't need it to be forever. Most sales for a videogame come from the first two years anyway. Plus, MZ is still in the relative beginning of its lifespan and drastic changes to Mac OS don't happen frequently.
    I'm brainstorming and researching a bit on marketing a game, since there are probably lots of marketing techniques that require planning ahead of time. It feels like the average indie developer has barely scratched the surface on what they could do in marketing a commercial game - there are so many possibilities made possible with modern resources.
    I was hoping so much that DND: Dark Alliance would be good because I love DnD and Forgotten Realms so much. It probably would have been much better to push the release date for the game even just a few more months and then release it as Early Access for another few months.
    Trihan
    Trihan
    From what I've heard it's just an inherently flawed product. I'm not sure waiting longer would have fixed the problems with it.
    The Stranger
    A garbage game that has little to do with the old Dark Alliance games. I loved those old dungeon crawlers. It's just sad that such a new game is not only worse, but far more broken and buggy than a bunch of games that came out on the ps2.
    Somebody mentioned on a Mother 3 related thread that there's a secret dungeon accessed from a bathroom. Hmm, what if the heroes clicked a switch and the toilet became a portal to...somewhere strange, somewhere dangerous, somewhere stinky...
    I wish character bust packs had options for both side-facing and front-facing for the same characters.
    BK-tdm
    BK-tdm
    Side facing can be lazied out with mirroring, font-facing tho...
    "This game features a complete story from beginning to end." --- This statement may have a lot of power in the current era of gaming.
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