Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best...
The final battle was anticlimactic, and the antagonist could have used more fleshing out, but it was somewhat palatable. It was like a poor man's FF ending in terms of how it was written and designed. My final grade would probably be 6 out of 10. The game was fun overall, the writing was...
I'm currently playing Ara Fell - I can see why it's had generally good reviews. The exploration aspect is pretty strong and the writing is passable.
The game auto-saves and offers an option to turn back just before each major combat, and immediately brings the player back to the last position...
In Battlechasers: Nightwar, the player can choose difficulty of a dungeon just before entering it, with new difficulty levels available after starting a new game plus.
I think I'm going to set up something similar for my game, changing up loot and perhaps even monsters by difficulty level.
The YANFLY plugins will be ported to MZ under the Visustella team name, with Yanfly as an advisor/mentor (still retired from making new plugins though). This is big news for people who might get RPG Maker MZ.
If you want to emphasize the physical emplacement and movements of characters in a scene, face sets are better.
If you want to emphasize dialogue and emotional expression, busts are better.
(with a number of exceptions of course)
A title choice is indicative of a game's writing (as well as spelling and grammar in a number of cases).
The title is the very first clue that a customer has for the quality and aesthetic of a game, and whether it fits with their personal, subjective view of what a good game should have.
I set up a "Show Picture" test event with a circular image to figure out how/where I want images to be centered on screen when "Show Picture" is used. Just a small test but foundational for what I want to do in my game.
Secondary test performed: Moving Picture and using opacity (also in Move...
Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.