Sorry everyone I checked out a tutorial thanks to Grandma Deb! I wasn't specifying the check player inventory to see if the player had the item in his inventory.
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Oh sorry it messes up when I go to speak to him again after getting the mushrooms, the dialogue reverts to the first page and I have to speak to him again to get the rest of the event to run.
Since I haven't seen a thread about this yet, I want to know is is possible to have it so that a player/monster can counter an attack before the damage is dealt? To make it easier to understand, I have a monster attack the player, now the turn before the player used a skill so that they would...
Hello everyone, I recently have discovered the joy of switches and decided to run a event in which the Player talks to a NPC who gives him a quest to retrieve a set number of items, and then have dialogue afterwords without the player having to go through the initial dialogue again, below are...
Excellent! Thank you guys so much! It works! It WORKS! If I could I would give you a big hug Andar. But I can't so take this heartfelt internet highfive *highfive*
Ok that made her move again so after the move route do I then switch it? Also is there a way to make her dissapear after she ends the movement. Also I noticed that by checking the wait for completion box, the player was not able to follow her, so can I have it so that the map scrolls with her?
As the title states I am trying to make a event auto delete or stop its self after it completes its actions.
http://imgur.com/rv9aKnP - the event in question.
What I need help with is how to set it up so that after it runs through the dialogue and the move route, it gets to the end route and...
Sorry guys so this is what I have so far, problem is every time I start the game the enemies dialogue repeats.
http://imgur.com/a/PbXYe
Am I doing something wrong?
I am trying to make a event that involves 2 monsters and a few Players/NPC's. The event in question is how to make it so that after a certain line of dialouge the 2 monsters teleport into the map and then have 2 NPC's move to them without need of battle, until the player executes a event to...
Ok everyone I think I did it. http://imgur.com/lDUWAS7
Thank you to everyone, it really was that simple. Thanks for putting up with my thickskull. You can close the thread now.
Well I created the event in a square on the map, went to the events changed Save Access to disable. Attached is the event I am using am I even doing this right?
http://imgur.com/g5OP490
My shrink has me trying to limit 30 mins a day for each of my personal projects so I can have a healthier life. But lately the rpg making in particular has been hard to pull away from and I keep getting lost in it.
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