I basically need a system to calculate the weight of the player's stuff: items, armor, and weapons (include armor and weapons that are equipped, if possible). If the weight exceeds 100 lbs, the player slows down to a speed of 3 and can't dash. If the weight exceeds 200 lbs, the player slows down...
Sorry about the delayed response!
Sure! I'd love to!
Okay. Here's a way you could include those within the current system:
6) Creating Exceptions
Select a variable to represent the exceptions for lighting and label it something like "lighting exceptions". Create a conditional "if lighting...
Lol we've all been there. It's fine! To do that, we're going to need to create another conditional, but quick question: do you want different lighting for things like caves/dungeons than the lighting for things like shops?
That's definitely a way to do it. I usually just change variables where...
I can't help with all of that, but I might be able to help with some. For changing how many profiles there are, there's a bit of code in the DataManager script that has
Change that 16 to 1 and there you go.
For the autosave, it'll probably involve...
So, I read this and just went, "Yeah! Why not use maces and spears and things????" and then I thought about my own stories and it might have something to do with how majestic the weapons seem? Like, I can't speak for everyone, but I have a soft spot for rapiers and katanas and whenever I think...
I can help you with that, but are you sure you want time to actually stop whenever you enter a building? It'd be just as possible to allow time to pass without necessarily seeing the change from indoors.
Alright, so, to do the screen tint:
4) Applying the tints (Repeat for every phase of the day)
Create a conditional outside any of the others "If day phase = (different for every phase of the day)". Inside that conditional, put a "Tint Screen -> Adjust the tint to match the time of day you want...
I can help with that too, but I'm guessing that you probably don't want the weather to be tied to the time.
Do you have specific tints in mind or can I just use filler tints for you to adjust later?
Edit: I forgot a super important component of Step 3! You also need to add "Control Variables...
Let's promote our amazing artists in RPG Maker community! I posted right now about my game Phil Alone on Twitter and I decided to thanks Lime Zu, the amazing artist that did all the pixel assets for my game!
I just realised that the reason behind me not being able to make a game may be the lack of my original resources. I just dont like the look of MV faces and sprites, lol. Guess I will have make my own art.
So here's a fun/tragic fact about me: I have an awful memory. But to be correct, I have memory "leaks". My memory is actually amazing, my issue is I can't keep memories for long, in fact, I once forgot my name.