as the topic names says, i have a problem with the Order Turn Battle System in collaboration with Yanflys Buffs and States Core.
If i use in a state the <Custom Start Turn> tag, than the tag always applies at the beginning of the Round and not at the specific actors turn.
Thanks very much :)
@Waterguy Do you also have problems with the "weak" motion? I tried it in my project and in some other clean projects, but the weak motion didnt work...
I dont know, but sounds like something is not adjusted right. Maybe some names between dragonbones and the maker dont...
Yeah i thought, thats be easier only to set up the motion and only play the animation at the moment where it be called in the sequence. So you dont have to make movement with the actor.
And if an attack should hit more than one enemy so its easier to set it via the sequence. The dev have much...
Do you mean, you get an window that says 'you have got a message'
And than the player have to go to a mailbox?
Than of course. You have to trigger the new message as well and so can trigger the message box too.
Really impressive to see!
I like the possibility to change your visual equip thats really nice!
Is it right, that you cant use these animation or special animations in the action sequences from yanfly?
So that you can set up some motions and call it with a comment like the dragon bones plugin...
The nick "Toeuia" that I'm using comes from a, idk, you okay the chess game while chit chatting them. The first two are students. Then you know, finally, the champion, and then the champion's sensei. I played like this so many times until suddenly there's another chess master. Very naive but super smart. After he lost, he kinda advised me not to give up on chest. Because the next one was never seen beaten. Touya.
This is Krizzirk Toeuia Aeslan, I'm picking up transmission. Draftwingeds on, duty on, exhaust ready. 310 Immulicationsers approaching. I'll take the cake and----hold it!!! My Cosvere Radar detected 3001 of them!!