for me it didn't work, what did you mean by: "Day changes works and displays properly only when I don't stop common event in the end of the scene before transit to another scene."
in my project i'm not using a week cicle but it is good to know this stuff.
Well, i tried another way using check text variable and labels and the only command that is not working properly is Text variable. it does not set the variable as it should't... i think it is a bug... i tried using in in a scene instead of common events and still don't work.
maybe the problem is all the "else if". the manual says this about it:
"This command allows the user to create another set of conditions if the initial requirements aren't met.
This is to avoid the previous condition to trigger if both conditions are triggered for any reason."
i think it means...
very good!!! i may use the second method. I just came to see your tutorial because i was looking for a way to give each of my 8 main characters 8 expressions in 10 different outfits while using the blinking and talking animation and not die exporting all the combinations @___@
I'm using the command move character and they don't show in the select position window :c it was working fine yesterday....
also there is this random thing that a character does not appear in the records but it appear twist when i try to use any command that involve a character. It started when...
Hi again!!! I have a little question! is there a way to make a narrator that doesn't show its name in the text box? because if i erase its name in the the data base it just shows the name of the last character that was talking.
Hi again, I hope every one is fine!! I have a question: how good the VN Maker could handle low poly 3D graphics? I plan for my project to have first person dungeon crawling like this:
so pretty much this is the breaking point deciding if I would use this engine.