If you're interested in Pokemon but find yourself wanting more customization, check out the Almost Any Ability format on Pokemon Showdown. The rules are like the name: outside of a banlist, any mon can use almost any ability. Tinkering with teams has (unsurprisingly) been great RPG design inspiration.
Whether you like it or not, you can grow and improve if you put in the proper effort and time. Fixation on talent is a scapegoat, and worshipping at its altar is defensive self-deception that is holding you back.
Getting the feeling that there has been shift around here lately towards being noticeably more rude with unknowing newcomers. If you detect you're either already exasperated or looking forward to your slam dunk as you approach a question from someone clearly below your level of proficiency, maybe don't bother engaging. For both of your sakes.
It's a strange feeling to notice I've had this account for a year already. Thinking of how much I've learned and the state of my project over that time is energizing, though. It can be difficult to maintain your creative momentum, but remember to check in with yourself now and then to take stock of how much you've grown.
I've been thinking about doing a jokey submission for the Christmas jam in which, like a cartoon special where all the characters "play" a counterpart in A Christmas Carol, my MagiCats would each play a role from the C.A. Smith story The Coming of the White Worm, with Cyprian as Evagh, Rousalie as Dooni and so forth. But in the end, I figure all my development efforts should go toward the game proper.
Shower Thoughts: ". . . Scammers would be OP in the Elder Scrolls. They could just get speech 100 and blatantly ask everyone for all of their money, and everyone would think it's a great investment. And then after being robbed blind, they'd say, with a smile on their face, 'need something?' "