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sunnyFVA's latest activity
sunnyFVA
commented on
Alador
's profile post.
What purpose do jumps serve in the game? If they're meant to work like jumps in conventional fighting games (a committal movement option...
Aug 10, 2022
sunnyFVA
reacted to
Aphotic's post
in the thread
Floating Arrow sprites
with
Like
.
I made some custom arrow sprites based off of the RTP switch sprites from MV. Free to use. Credit: Any repost or edits should follow...
Aug 10, 2022
sunnyFVA
reacted to
Quintus's post
in the thread
RMMV
Critical Hit Effects?
with
Like
.
Ah, that was the problem. Thank you!
Aug 10, 2022
sunnyFVA
replied to the thread
RMMV
Critical Hit Effects?
.
Sorry, I noticed after posting, but did not edit quickly enough. There also seems to be a typo in the tutorial code. Hopefully I'm not...
Aug 10, 2022
sunnyFVA
replied to the thread
RMMV
Critical Hit Effects?
.
To my knowledge, there should be no problems with following that tutorial right now. I don't know of any changes that would make it...
Aug 10, 2022
sunnyFVA
reacted to
Milennin's post
in the thread
Printable Game Development Forms
with
Like
.
For bugs, I would expect more categories. Checks for stuff like location (menu, map, combat, other), type of bug (graphical, audio...
Jul 23, 2022
sunnyFVA
reacted to
AeroPergold's post
in the thread
Printable Game Development Forms
with
Like
.
Bureaucracy, a necessary evil. Papers upon papers upon papers. But what about indie development? Surely you don't need forms? Or do...
Jul 23, 2022
sunnyFVA
replied to the thread
The Perks of No Levels?
.
No levels also doesn't necessarily mean no progression. You can still make new tools and increased power available to to the player in...
Jul 23, 2022
sunnyFVA
reacted to
Archeia's status
with
Like
.
Jul 16, 2022
sunnyFVA
reacted to
Kalat-Bovine's post
in the thread
How to make a move like Substitute from Pokemon
with
Like
.
This small fix worked! Thank you both for the help, I appreciate it!
Jul 15, 2022
sunnyFVA
replied to the thread
How to make a move like Substitute from Pokemon
.
Would it not be target.removeState(x) rather than user.removeState(x) ? Since the target of the attack is the battler that needs to have...
Jul 15, 2022
sunnyFVA
replied to the thread
Can anyone help me understand what the weapon icons represent?
.
I read the icons between "glove" and "nunchucks" as scepter (or maybe spear), staff, wand, and club. Then, of the ones on the second row...
Jul 2, 2022
sunnyFVA
replied to the thread
Non-RNG Counters
.
If you are very concerned about the trigger conditions of counters being too common, you could consider limiting the number of counters...
Jul 2, 2022
sunnyFVA
replied to the thread
How to stack states
.
Since you're already using Yanfly content, you could see what this Tips and Tricks entry shows about tracking and manipulating stacks...
Jul 2, 2022
sunnyFVA
replied to the thread
The Fall of Blizzard?
.
I think we can all pretty readily agree that any goodwill they once had for their playerbase is long gone. But, I don't think that it...
Jul 2, 2022
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