Recent content by sunnyFVA

  1. sunnyFVA

    I'm not usually ahead of the curve on this kind of thing.

    I'm not usually ahead of the curve on this kind of thing.
  2. sunnyFVA

    Nice to see other Showdown players here! Drop some of your favorite sets, teams, or formats here...

    Nice to see other Showdown players here! Drop some of your favorite sets, teams, or formats here if you'd like. I'll probably play anything.... besides Gen 9 OU, hehe. Maybe I'll make a Showdown thread at some point if there isn't one already.
  3. sunnyFVA

    Muk-A will either force progress with toxic and knock or completely run away with the game from...

    Muk-A will either force progress with toxic and knock or completely run away with the game from behind a sub. PS on Wo-chien lets you contest Desolate Land with moderate success. The Scream Tail set is admittedly unhinged but I'm playing with ideas that SD Hydration Garchomp got me started on...
  4. sunnyFVA

    I built this rain team because I've always thought rain was a lame archetype in standard play...

    I built this rain team because I've always thought rain was a lame archetype in standard play and I wanted to see if I could find it some sauce. It probably struggles once you actually start running into strong ladder players but has honestly been surprisingly well-rounded. There are sample...
  5. sunnyFVA

    If you're interested in Pokemon but find yourself wanting more customization, check out the...

    If you're interested in Pokemon but find yourself wanting more customization, check out the Almost Any Ability format on Pokemon Showdown. The rules are like the name: outside of a banlist, any mon can use almost any ability. Tinkering with teams has (unsurprisingly) been great RPG design...
  6. sunnyFVA

    It's definitely worth checking out MahjongSoul (mobile or browser) if you're interested in...

    It's definitely worth checking out MahjongSoul (mobile or browser) if you're interested in trying the game and don't mind the visual style. Getting started is a lot to take in, but there's plenty to appreciate if you enjoy progressing with a skill over time.
  7. sunnyFVA

    Any riichi mahjong players? I just started.

    Any riichi mahjong players? I just started.
  8. sunnyFVA

    Design alternatives to the "row" system

    I wrote all of this and then sanity-checked that it was appropriate by rereading the OP. My system is plugin-powered and fundamentally alters the combat. I hope, though, that this can still contribute to the topic of designing row systems (or other similar, pseudo-spatial systems) and that my...
  9. sunnyFVA

    Balancing Skills Between Party Members

    If they are in separate parties and not in play simultaneously, I don't think there is much reason to worry about them being similar in power level. They should just make sense relative to their own party and their content. There is no right answer to this. You have decide what kind of game you...
  10. sunnyFVA

    Game & Map Screenshots 12

    That is exactly correct! These are undoctored MV RTP tiles, so they're a little suspect in this prototyping phase. I tell myself that putting effort into puppeteering the RTP is "experimenting to develop a purposeful final asset standard", but it's mostly just a lot of fun.
  11. sunnyFVA

    Game & Map Screenshots 12

    Instead of working on what I should be, I think I will instead pat myself on the back for figuring out a trivial implementation and take a screenshot to celebrate.
  12. sunnyFVA

    Something isn't right with attack priorities! Please help!

    Pay special attention to point 2. From the VX Ace help menu (press F1 in the editor): Edit: Added the fourth and final step from the documentation. Between points 3 and 4 it describes some examples.
  13. sunnyFVA

    Does anyone have a conflicted response to feedback?

    The intent of my analogy was to say that there can always be things you missed or did not think of. Perspectives other than your own are valuable. It is not advisable to think you always know better or have already done the best that can be done. You have to parse the feedback. If someone...
  14. sunnyFVA

    Does anyone have a conflicted response to feedback?

    Being nervous about getting feedback is a natural response, but one you'll have to learn to work through as a creator. After all, if you weren't intending for other people to experience and have thoughts about your work, you wouldn't distribute it, right? You could also try thinking of...
  15. sunnyFVA

    Announcement Tragic News Regarding Prominent Forum Member

    Very unfortunate news. We never interacted, but they seemed to have a passion for spontaneous helpful acts. I wish those close to them peace and strength in such a trying time.

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I wish I could hold interest in anything long enough to master it.
so, for like the entire duration of me working on my game, I've wanted to see how possible it is to make SOME kind of turn based team fighting game and if I can pull off what's in my notes, I think I'll be satisfied.
Colossi.gif
Getting somewhat tired of drawing these castles now :LZSlol:
"ight time to finna boot up the DQ11 demo i downloaded--"

>crafting system

trash-computer.gif


...

nope. *uninstalls*
Working on a new battler again! :D
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