Nice to see other Showdown players here! Drop some of your favorite sets, teams, or formats here if you'd like. I'll probably play anything.... besides Gen 9 OU, hehe.
Maybe I'll make a Showdown thread at some point if there isn't one already.
Muk-A will either force progress with toxic and knock or completely run away with the game from behind a sub. PS on Wo-chien lets you contest Desolate Land with moderate success. The Scream Tail set is admittedly unhinged but I'm playing with ideas that SD Hydration Garchomp got me started on...
I built this rain team because I've always thought rain was a lame archetype in standard play and I wanted to see if I could find it some sauce. It probably struggles once you actually start running into strong ladder players but has honestly been surprisingly well-rounded. There are sample...
If you're interested in Pokemon but find yourself wanting more customization, check out the Almost Any Ability format on Pokemon Showdown. The rules are like the name: outside of a banlist, any mon can use almost any ability. Tinkering with teams has (unsurprisingly) been great RPG design...
It's definitely worth checking out MahjongSoul (mobile or browser) if you're interested in trying the game and don't mind the visual style. Getting started is a lot to take in, but there's plenty to appreciate if you enjoy progressing with a skill over time.
I wrote all of this and then sanity-checked that it was appropriate by rereading the OP. My system is plugin-powered and fundamentally alters the combat. I hope, though, that this can still contribute to the topic of designing row systems (or other similar, pseudo-spatial systems) and that my...
If they are in separate parties and not in play simultaneously, I don't think there is much reason to worry about them being similar in power level. They should just make sense relative to their own party and their content.
There is no right answer to this. You have decide what kind of game you...
That is exactly correct! These are undoctored MV RTP tiles, so they're a little suspect in this prototyping phase. I tell myself that putting effort into puppeteering the RTP is "experimenting to develop a purposeful final asset standard", but it's mostly just a lot of fun.
Instead of working on what I should be, I think I will instead pat myself on the back for figuring out a trivial implementation and take a screenshot to celebrate.
Pay special attention to point 2. From the VX Ace help menu (press F1 in the editor):
Edit: Added the fourth and final step from the documentation. Between points 3 and 4 it describes some examples.
The intent of my analogy was to say that there can always be things you missed or did not think of. Perspectives other than your own are valuable. It is not advisable to think you always know better or have already done the best that can be done.
You have to parse the feedback. If someone...
Being nervous about getting feedback is a natural response, but one you'll have to learn to work through as a creator. After all, if you weren't intending for other people to experience and have thoughts about your work, you wouldn't distribute it, right?
You could also try thinking of...
Very unfortunate news. We never interacted, but they seemed to have a passion for spontaneous helpful acts. I wish those close to them peace and strength in such a trying time.
so, for like the entire duration of me working on my game, I've wanted to see how possible it is to make SOME kind of turn based team fighting game and if I can pull off what's in my notes, I think I'll be satisfied.
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