easy , ignore it and make your own game with your own style while having fun , if you too focus on other games you will lose sight on the importance of your game ( what exactly do you want to make game for ? ).
dont be discouraged with other games , make your own and pour your time and effort...
" player can walk through every tile for some reason "
perhaps you have blank O tiles in 2nd / 3rd layer that is NOT the very first tile .
only use first tile (upper far left) to have blank tiles on 2nd + 3rd that doesnt override all tiles .
" even with the X's on them or passages. "...
im xp user but i suggest also looking for the script that you need for your game because some script made for a particular game maker only .
xp is old so many script available out there .
mv is new although it does have newest script for it out there but not as much as xp (for now) it...
thats really not a nice things to say :| , at least give your reasons for it .
desolation: maybe cool for zombie game , or dramatic scene .
btw at 2:10 the screeching pitch hurt my ears , is that acceptable to you ?
although to be fair that weird...
1. know for sure that its because of the paralax map and not the music that you did not pack , its possible to decrease the size of music/sound into just a few 30-100 byte (sound) , music probably more than 100 byte .
2. decrease the size of the paralax map = decrease their quality . -> use...
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.