Not to go off topic, I think your question is best asked as a thread discussion if you want opinions of people on here. For me though, I don't mind. I can like both random encounters and on-screen encounters. What matters to me with random encounters is just that they aren't too high, but since you are already thinking of them, keeping in mind players searching everything, you probably are doing them well.
I woke up a touch early and was going to draw by the fireplace until it’s a more appropriate noise-making time, but I left my stylus AND my glasses (WHAT?!) upstairs and it’s just too cold to get out of the blanket now.
Made some simple samples with the Time Reversal Mechanic. It would be interesting to make a bigger puzzle where you could dynamically choose which elements are affected by the time reverse. But if there's much more than move routes and waits, it's starts to get too annoying for my brain Like even that exploding bomb was such a bother.
Question: How do you sort your tilesets? Do you prefer to have "A2" or "B" or "A4" at the front of the name or what the map is about and then what it is?
Example 1: A2_ForestTown
Example 2: ForestTown_A2
Well... some good news from Kanori, actually... My interest in getting into aviation has been reignited by a wonderful story of a 14 year girl who made a cross country journey in an ultralight aircraft. Too many details to list, but the gist is I don't need to go through $15,000 worth of training to fly such an aircraft. I will need to thank her if I ever meet her at any airshows, etc.