Recent content by t1slam

  1. t1slam

    Enemy uses skill despite condition becoming unappliable during the turn

    I was wondering how do i close the thread, thank you, i'll do that.
  2. t1slam

    Enemy uses skill despite condition becoming unappliable during the turn

    UPDATE: TheoAllen's "Action Refresh" script works! Thank you very much for this, it is exactly what i have asked for.
  3. t1slam

    Enemy uses skill despite condition becoming unappliable during the turn

    Hey, everyone, i haven't checked this thread after suggestion to set speed of action worked for me. gstv87 - i think sealing doesn't work as every step is working exactly fine and the problem is that enemy does not change action DURING the turn, so in this case only script would help. Now i...
  4. t1slam

    Enemy uses skill despite condition becoming unappliable during the turn

    Thank you. Yes, i see you added events stuff, if i figure that out it will probably cover what i need to implement.
  5. t1slam

    Enemy uses skill despite condition becoming unappliable during the turn

    Thank you, that workaround can be useful and about the script - are there any known existing scripts for that or some kind of clues where to look for them?
  6. t1slam

    Enemy uses skill despite condition becoming unappliable during the turn

    I am trying to create a mechanic where enemy has to prepare itself in two steps before making powerful attack, while player being able to stop him by dealing damage during the preparation phase. It works like that: 1. If enemy has no 'weapon prepared' and 'aiming' states enemy uses skill...

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Here's the title-screen for the game I'm working on: :LZSgrin:
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops :kaocry: but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!
Welp, I just finished my favorite part of RPG making which is creating skills, now onto the tasks I like less so the motivation is lower. At least I'll get to create new ones while designing enemies!
New to MV... Awesome forum, cheers everyone.

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