Well, when I get home, I am going to try my hand at character art. I have realized that just because most is hand-drawn does not mean it has to be. I can do vector art. As such, I will try my best.
It never fails to blow my mind how quickly a map can go from boring to pretty, just by adding a few things - some long grass, nice trees, flowers here and there, the tent and the hole in the ground that are required piece of the map...
Man. Why wasn't quinoa popular when I was going to school... $10 of quinoa salad has fed me lunch all week and then some... That's less than $2 per meal for a good, healthy meal!
Grammar hint of the day - its vs. it's: If you can't say "it is," then use its. Apostrophe-s usually denotes belonging, but not in the case of "it's." Enjoy! =P
Sometimes it amazes me how long it takes to work on some small things... But then I get it done and smile because even the small things are just so awesome.
Aw. Is lunch over already? Oh, well. I tested some battle backgrounds, made a blog post, put a fog overlay on my forest town, and started on some initial character stat curves. Not bad.
Just going to use stationary water for the randomized maps. Sure, particles would look cool... But this is about compromising and not spending countless hours making the perfect water particle for each set piece with water.
Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.
I've been redoing all of the major areas in my game. starting with a place called Century Park. thankfully because all of the locations are distorted memories, I can make these places pretty abstract.
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