@ImaginaryVillain Hey, I liked WoW. After a point it did go quite downhill. Fast.
@The Stranger They're getting sued for being a super heckin' toxic place to work, especially if you have boobs or morals. Fun, right? Barf.
XP upscaling has been an enormous headache due to the differences in tileset styles, so this is my way of taking a break! These tiles were significantly easier to piece together, as no real editing beyond the upscale process had to take place. All tiles were split up individually, or in small...
@spillycup No worries! MV and MZ do have a lot of similarities under the hood, and MZ has a lot of "just make the MV stuff work" code in there as well. If you have an issues, let me know and I'll do what I can to help. I may need to try to recreate the process to remember what all I did, heh...
@spillycup Well, good news for you! Make a backup of your project, make a new MZ project, empty it, drop your MV stuff in and see what errors! Maps will come over, animations won't... there were some other things. I brought over a project of mine like that and it wasn't too bad.
I've picked up every RPG Maker version I could, and used most of them (some were just for access to the resources), and I've released next to nothing, but I've learned more and more every single time.
No sunk cost; learning has a very real value.
Well. *That* was an entertaining fustercluck — and that’s not meant nearly as sarcastically as it sounds. I just had to make four different versions of the same conversation:
1: Attained MacGuffin.
2: Have not attained MacGuffin, but know its location.
3: Do not know MacGuffin’s location, but have a good idea where to find it.
4: Do not know where to look for MacGuffin.
Yep, feels good to be back. ^.^