After a little test with the parallax mapping, found it lags like a cat on a leash. Instead of the original idea to parallax map the entirety of the ship, I guess I'll settle for editing the tilesets. Probably should have done that first.
Nearly done with the topmost deck of the SS Astrale Symphonie(she's got a name at last!). Still needs a lot of work but at least now it is vaguely recognizable as a ship deck. Working at a snail's pace but it's coming together.
Couldn't sleep at all so I started working on the topmost deck. I've had to make several deviations from the Imperator/Berengaria's deck-plans to accommodate MV's movement, but 100% accuracy was never my intention.
Still no name for the poor ship...
3 to 4 hours into the build, I lost track... Still working on placing all the portholes and the anchor is nearly finished. The green bottom is a placeholder for the dock. Would have gotten further but I accidentally copied all the lower portholes the wrong direction.
Just finished and uploaded the delivery truck base/sprite sheet. I've been steadily replacing the default assets with early modern alternatives. The air-ship for a biplane, horse-drawn wagon for a delivery truck, and next a sailboat for a steam-powered passenger liner (think of the SS Olympic and RMS Titanic).
Welp. Just updated the biplane sprite-sheet with the missing "North" and "South" positions. Really digging the old 1920's aircraft designs as of late. Shame they're not in "vogue" anymore. They had style. I wasn't planning on making an Air Mail-centric game but now it is getting awful tempting.