I always find it amusing when devs design things in their game with no concept of human behavior and no drive to study human behavior. It's like trying to cook a meal without knowing how a stove works.
"Humanity can't go very long without conflict. We can never have peace because people will always find reasons to hate each other. We shouldn't work towards peace, we should work towards a safe outlet for our aggression."
Me: "Raids are like having a second unpaid job that only idiots would do."
Raid Leader: "You're calling anyone who likes raids an idiot."
Me: "You show up at the same time every week, turn off your brain and become a robot to do mundane stuff for a hoped reward you might not ever get. That's a job. Why are you doing it for free if you're not an idiot?"
I think my new argument against people who decide to question the voracity of my character is just going to be to link them to my music playlist and challenge them to figure out who I am based on the music there.
As a writer, one of the most annoying things I encounter is people who write "future technology" as if it were magic. "I don't have to explain how it works! It's so advanced it's like magic!". Uh, no, you need to explain how you're breaking the laws of reality. Write Fantasy otherwise.
Why "Games Journalism" is a joke. A journalist for Cyberpunk 2077 admits to playing almost no part of the game at all, gives the game a 7/10 after not playing it, gets called out by people on YouTube... then turns off comments on their video.
Microsoft: Hey, let's waste money advertising the Xbox Series X when nobody has any in stock, we don't seem to be making more, we aren't taking preorders and you can't get on a waiting list. BEST. IDEA. EVER.
EA: "Kids are buying currency, not using money to gamble. It shouldn't be illegal!"
Me: "So... kids should be allowed into casinos to buy poker chips and not spend them at the blackjack table? Pretty sure, even buying currency used to gamble is illegal for children."
I'm always sort of amused when people use a word incorrectly and then use the argument "language is always evolving" rather than admit that them and their tiny group of friends use the word wrong while everyone else uses it correctly.
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.