Tai_MT
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  • I always smile to myself when I see someone do the "immediate halt and spin around" from forgetting something. I find it sort of endearing how we all do it without ever being taught to.
    Tiamat-86
    Tiamat-86
    you were watching me forget my coffee mug weren't you. very sus :stare:
    Tai_MT
    Tai_MT
    Probably. I came home to my apartment building and a gal exited the building, got three steps outside, then stopped and spun and had to wait for me to put in the keycode to get back in. :D
    Humans have such a capacity to assign personalities and love to objects. We do this because we love them. It's interesting then that our fears over AI are that they won't love us back and will instead hate us.
    Am I the only one who finds it weird that people on the internet will reply to others without having read what they wrote?
    Tea's Jams
    Tea's Jams
    Reading comprehension is a thing too, a person can read the entire message and still not come off with the meaning. Even if their comprehension is high, if they are distracted, sick, tired or something it can happen too. Then throw into the mix that the interwebs is international and you have a large number of people that don't understand English as well as native speakers.
    TheoAllen
    TheoAllen
    In conclusion, yes maybe you are the only one.
    And no, I did not read all of what is written here.
    Tai_MT
    Tai_MT
    I read all the responses and was pleasantly surprised by so many varied opinions on the subject :D I still think it's a little weird.

    Peanut Butter Jelly Time?
    I sometimes wonder why some people feel the need to make an explanation as complex as possible and then get upset when you simplified it down so everyone can understand it.
    Misery
    Misery
    Sometimes there is more to the way something works? Although, if it's just extraneous words...
    ThreeSixNine
    ThreeSixNine
    Probably has something to do with Einsteins' s quote about simple explanations.
    ATT_Turan
    ATT_Turan
    Some people like to feel better than others by using jargon. And sometimes there is accuracy in correct terminology (which may or may not be complex), the subtlety of which could get lost in simplifying it. Of course, whether that matters at any given time may vary.
    When given the chance, I always seem to opt to play the "nightmarish horror" race. If I can, I play the Flood... the Zerg... Necromorphs... Aliens... If I knew anything about Warhammer, I'd play Tyranids too.
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    Razelle
    Razelle
    Tyranids are adorable.
    Games don't get good 20+ hours in. That's just Stockholm Syndrome setting in. You got used to a bad game in order to justify your purchase of it and to continue playing it. Don't sympathize with bad devs.
    Razelle
    Razelle
    I tend to drop games a lot more lately when the inverse that @ScorchedGround brought up happens. Which sucks, because a lot of the time it starts out promising, then that last hurdle is just bad enough to make me not see the conclusion.

    I'll take some time and hang back, just in case it was fatigue, but usually I can tell the difference.
    The Stranger
    The Stranger
    @Razelle I've done that with quite a few games, too. Life's too short to compel yourself to dive head first into crap you know you don't enjoy; we have to do enough of that in other parts of our lives, no need to do it in our downtime as well.
    gstv87
    gstv87
    it happened to me lately, with TV shows.
    I gave the first season pass to a couple series, to see if they would improve for the next season,... one of them being Lower Decks.
    couple of days ago, the first episode of season 2 aired.
    I watched the first 30 seconds and was still like "Nope.... not gonna happen."
    I sort of wish there was a way, without a plugin to have events that touch each other, trigger their effects.
    TheoAllen
    TheoAllen
    There is an implication and domino effect by allowing the event triggers each other when they met that it might affect the whole engine design. You might be thinking to use the feature for a specific case, but a lot could be changed in the back-end. If you feel like discussing, you could try to make a feedback thread.
    Tai_MT
    Tai_MT
    Well, after I couldn't get it to work, and I spent some time trying to event around it... I realized it had about 2 dozen uses. I'm just sad that there isn't even a good way to "fake" that events trigger each other. Mostly because the option doesn't exist, so alternatives to the option don't either.
    Arctica
    Arctica
    You can probably setup a listener and have a method check the distances of each event or track the x or y in relation to each other and then play their events concurrently. Or an easier route is make invisible windows and add them to the scene and have the window update run a 1 time check(using a boolean) for their locations in relation to each other. Just throwing out there some approaches I'd take.
    Leave your Gatekeeping on Tumblr, Karen. Someone's opinion of your game 2 hours in is just as valid as someone who enjoyed it 300 hours in.
    watermark
    watermark
    I agree. It's like a kid shooting hoops with friends and a NBA player: their view of what makes basketball fun and needs are very different. Both are valid from the perspective of personal enjoyment.
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    I've recently been into "Idle" games. Not sure why. Must be something about how I don't have to play... but if I do, the goal is resource usage optimization.
    Tai_MT
    Tai_MT
    Got that one too... the latest update made it... quite tedious rather than entertaining, ha ha. Not a fan of the new world map thing. I want to go back to previous zones to use my new equipment.
    ScorchedGround
    ScorchedGround
    @Tai_MT
    I could offer you some more Factorio-esque games if you want.
    Of course I cannot guarantee that you didn't play them already:

    #1 Factory Town
    #2 Dyson Sphere Program
    #3 Satisfactory
    #4 shapez.io
    #5 Opus Magnum (This one is more puzzle-oriented combined with programming)
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    Tai_MT
    Tai_MT
    @ScorchedGround
    Played them all, the only one I don't own is Opus Magnum. I loved Dyson Sphere Program, though it lacks replayability. Satisfactory makes my computer run like a potato (I need to replace this 10 year old beast), but it's a ton of fun. Shapez.io was pretty fantastic, but not a lot of replayability there either. And Factory Town... oh lord is that game a freakin' SLOG.
    Game Theory is great to practice and all... but it is zero substitute for playtesting a game and saying, "Am I having fun?".
    The Stranger
    The Stranger
    The main question we should all be asking ourselves as we play through our own games. Sure, fun doesn't have to mean sh*ts and giggles, but you should be enjoying your time with any games you choose to play. If a game you create for others to play isn't enjoyable for you, then how can you epxect others to enjoy it?
    KazukiT
    KazukiT
    Is that the truth. However, in all seriously playtesting is important and so is game theory/game design. They just help us understand how to elicit certain emotions.
    kirbwarrior
    kirbwarrior
    I'm a huge advocate for "if you've gotten bored of playtesting your game, then you're game is boring". Absolutely use game theory and understand game design principles, but the game has to be at least enjoyable, if not fun.
    The best among us don't set out to be heroes. They don't want that job. They just set out to do the things nobody else wants to do. Because... someone has to do it.
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    TheouAegis
    Isn't that literally what every human being doing everyday? Doing thing they don't want to do xD
    Tai_MT
    Tai_MT
    Nope. I'm talking about the people who decide on their own to do the things nobody else wants to do, because someone needs to do it. The job that nobody wants? They take it. The task nobody likes? They volunteer for it. They are heroes because they are the ones that choose to do these jobs purely because nobody else will do them.
    cthulhusquid
    cthulhusquid
    Watch HBO's Chernobyl if you haven't, what you just said is the very definition of that show (and the real event it's based on)
    Cats are magical. There's just something special about when you pet them and they purr super loud and act as if every single stroke of your hand is the most pleasure they've ever experienced in the world.
    BK-tdm
    BK-tdm
    It is actually researched that petting cats lowers blood pressure and helps with depression and anxiety.

    Plus cats purr at a frequency that actually helps heal their own wounds and things like bruises and hits on ourselves (if the cat is "vibrating" on the spot)

    They deserved their egyptian praise and then some more.
    Aslanemperor
    Aslanemperor
    They're also jerks sometimes... It's amazing how such a small thing makes all the irritating stuff they do sometimes worthwhile.
    The Stranger
    The Stranger
    Yeah, apparently stroking cats (I think stroking any animal) is meant to be very good for you. It helps to destress you and calm you down. I imagine cuddling someone has the same effect. People just like touching and being touched. :)
    We are now in the era of humanity where, "I don't want to have a detailed explanation of an opinion and possibly tolerate that I might be wrong" is a valid excuse for criticizing things. IE: "Length is bad!".
    Tai_MT
    Tai_MT
    Context is important. If you can convey the same emotions, feeling, and ideas with less words than with more, it should be shortened. But, if shortening loses the intended effect, can we really say short is better?
    TheoAllen
    TheoAllen
    The listener and their knowledge or how they view things are also important. You don't convince those who don't know much about medical stuff that vaccines aren't bad with pages of a scientific paper. They don't listen to that.

    So yes, shorter can be better.
    SigmaSuccour
    SigmaSuccour
    We make do with what we get.
    Some people give you 5 minutes to convince them, some give you 5 seconds.
    Depending on their priorities, they can invest less time in what you have to say.

    And so a good communicator, adjusts.

    Edit: If we are in that era, as you say. Then we are in an era where people have less time.
    "Merchants don't sell you a product. They sell you something RIGHT NOW. That's all they're selling, the product of having what you want RIGHT NOW and not having to wait for it."
    When you make a deliberately grindy quest in which you need to kill 792 of an enemy... it's REALLY not that fun to playtest it to make sure it works right.
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    bgillisp
    bgillisp
    I am curious though...if it is not fun to playtest why have it in the game?
    Sirius270
    You can use the debug feature. Just start the quest, then debug to 750, or so. Then, just kill the 42, or whatever, left to make sure the event counts/works correctly.
    Tai_MT
    Tai_MT
    @bgillisp As boring as it is, it's intentional. It's the only "grindy" quest in the game. The reason for it existing is... sort of hard to explain. In a game all about choices, do you think there's anything interesting about players who choose to do boring things?
    I always find it amusing when devs design things in their game with no concept of human behavior and no drive to study human behavior. It's like trying to cook a meal without knowing how a stove works.
    Trihan
    Trihan
    Can you give me an example of the kind of thing you're thinking of?
    Tai_MT
    Tai_MT
    Player psychology, mostly. Studying how people play video games. Watching gameplay of their friends and analyzing it. Analyzing their own gameplay habits for the "why" they do things the way they do. Etcetera. You see a lot of devs adhere and cling to "game theory", but few of them even know why game theory works (or doesn't work) because they don't study people.
    The Stranger
    The Stranger
    Yeah, it's not so much game theory, more the understanding of people and our various habits. It's why certain practices, such as loot boxes, are the way they are. I barely understand myself half the time, so I'm not that eager to psychoanalyse total strangers based on how they play games.
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Well... it's been a while since I was last here :kaoswt: I don't want to say I'm officially 'back' yet, but I've recently started working with RM again, so I might become active here again :kaohi:
Mmmm I love Coca Cola candy! :kaoluv:
aaaand my power is out. I sometimes think that I'm cursed.
A surprising number of plugins have appeared for MZ since last year. I'm currently making a "shopping list" so that I'll know what I need to test when I switch over to MZ later this year. Much of it is stuff updated from MV plugins, but there are also a good number of new things. It'll be fun to test it all out.

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