Tai_MT
Reaction score
5,174

Profile posts Latest activity Postings About

  • It is worth remembering that the quality of the ingredients doesn't necessarily matter, but the skill of the person using them. A master can turn subpar ingredients into perfection. Adding value. An idiot can turn high quality ingredients into garbage. Losing value.
    Tai_MT
    Tai_MT
    Who expects a master of anything to essentially turn lead into gold except a madman or an a-hole? I mean, the advice is implied that for it to be valid, the bare minimums must be met. Food wasn't edible to start with? Probably not much you can do with that. Bare minimum of tools necessary to accomplish the goal. But, the quality of the ingredients and tools doesn't really matter beyond that, to a master.
    TeiRaven
    TeiRaven
    Wow, the discussion on this one took a hard left turn.

    I'd like to weigh in rq on "a good craftsman must have good tools." Do tools/materials help? Sure, but I made the same costume out of thrifted bedsheets and cardboard (because that's what I could afford) that an acquaintance made out of NYC Garment District fabric and thermoplastics, and we were mutually impressed with each others' work.
    ericv00
    ericv00
    Great tools are wasted in the hands of unskilled workers. Poor tools are still useful in the hands of skilled workers. Inedible ingredients aren't tools for making a meal. If I intend to make sign for my business, I wouldn't buy photoshop and a printer and give it to a 5 year old before I bought a crayon and a piece of paper and gave it to Leonardo da Vinci.
    "Code monkey like Fritos. Code monkey like Tab and Mountain Dew. Code monkey very simple man. Big, warm, fuzzy, secret heart. Code monkey like you."
    • Like
    Reactions: lianderson
    lianderson
    lianderson
    Power to the dew!
    Froggo32
    Froggo32
    Monke <3
    Trihan
    Trihan
    Code Monkey get up, get coffee
    Code Monkey go to job
    Code Monkey have boring meeting
    With boring manager Rob
    • Like
    Reactions: Tai_MT
    We must press on. For all those we couldn't save. For all those we might yet save.
    Tai_MT
    Tai_MT
    It's from Final Fantasy XIV. I love it, because it means you carry the burdens of those you can't save so that your failure will mean something. It will mean enough that you carry on for those you have yet to meet and can still help (save). It's beautiful to me to carry on for everyone who couldn't and because of all those we've yet to meet in the future that might need us to carry on.
    RachelTheSeeker
    RachelTheSeeker
    Ah! Then, absolutely agreed.

    It's weird. I will never see a celebrity or politician as a role model, but all my heroes who aren't my friends are from video games. Quotes from them inspire me like the quotes of long-dead authors. The writers for games are a worthy league of their own.
    Philosophus Vagus
    Philosophus Vagus
    Wow so my quip of a response paraphrasing final fantasy seven was actually on point, didn't even know you were quoting a final fantasy, doesn't at all surprise me though. Quite a repeating theme in that series, it's like the quintessential cliche of the series where most rpg cliches come from.
    • Like
    Reactions: Tai_MT
    Much as I love my job, I really hate playing "office politics". It would be nice if I didn't have to pretend to be someone else all day long.
    Tai_MT
    Tai_MT
    Yeah, I don't doubt it exists everywhere. But office politics is a lot of just like... pretending to be everyone's friend to their face and then say mean things about them behind their back in agreement with others. It's a lot of "bond building" just so you don't have to deal with the hassles of nonsense. Even worse when you need to do it in order to even have a career.
    gstv87
    gstv87
    train your passive-aggressive side.
    boot-lickers can't handle being presented with the truth, so, lay it out there slowly and carefully.... they'll burst off out of nowhere, in front of everyone.
    just gotta push the right buttons.
    • Like
    Reactions: Nenen
    Philosophus Vagus
    Philosophus Vagus
    If I can't just ignore work politics then I probably won't work there for long, one way or another. I like to just come in and do my job, and only have job related problems to deal with at work. Limits the career field I suppose, but you can find them where you don't have to worry about most of that crap if you are persistent enough, and have the work ethic to override the lack of political gamesmanship.
    • Like
    Reactions: Tai_MT
    "I didn't know X song was about that!" Uh... why? Do you not listen to the lyrics? I mean, I guess that makes sense. We live in a world where nobody listens, but everyone wants to be heard.
    • Like
    Reactions: lianderson
    Tai_MT
    Tai_MT
    @TheoAllen sounds like you're into the music for the technical mastery of it. I can't relate in terms of music, but in terms of enjoying game design or studying human behavior is the same for me. The technical mastery and ability to have prowess without needing emotions or context is pretty satisfying in it's own way. I just tend to view music as a more "spiritual" experience than most.
    Tai_MT
    Tai_MT
    After all, there's a song for nearly any and every subject under the sun. Anything that can be expressed or explored probably has a song about it to some degree. Plus, I really like that most people tend to enjoy songs they can relate to. They subconsciously pick songs and lyrics that relate to themselves. You can learn a lot about someone by listening to their personal playlists.
    TheoAllen
    TheoAllen
    I do agree to some extent about learning about someone by listening to their personal playlist. However, I do believe it is not only because of the lyrics. But also the atmosphere is given by the instruments. Of course, someone who prefers to listen to a song with lyrics also tells something about themselves and vice versa.
    • Like
    Reactions: Tai_MT
    I finally know what the phrase is for Clementine in The Walking Dead game! "Dead Dog Writing". Everyone gets sad when the dog dies. As an author, your job is to make people feel something without the dog dying/kid getting cancer/etcetera.
    Kyuukon
    Kyuukon
    "I kept trying to get her killed at every opportunity and I kept trying to teach her the worst things I could."
    At that point, why even continue playing the game lol?
    Idk. I enjoyed the first season particularly.
    Tai_MT
    Tai_MT
    @Kyuukon Two reasons. 1. Easy achievements. 2. My friend wanted me to finish it because "It was so good".

    Spoiler warning: It really wasn't. The writing was the worst part.

    Honestly, "The Wolf Among Us" was far better written and executed in terms of a story from the same company.
    • Like
    Reactions: Nenen
    Nenen
    Nenen
    This is a very important lesson that is both obvious, and a little too easy to forget.
    Battlefield 2042 Beta: Return of the overpowered vehicles, underpowered anti-vehicle weapons, crap accuracy weapons with massive spread, and removal of classes so nobody drops healthkits, picks anyone up, or drops ammo for anyone! Nobody even repairs vehicles! Hard pass on crap game.
    cthulhusquid
    cthulhusquid
    I'm passing as well, I've lost interest in pretty much any multiplayer shooter.
    Also, hot take. Battlefield 2 (discounting 2142 as I never played it) was the last great Battlefield game. 3 and 1 were pretty good but still letdowns from 2. Plus, I die inside whenever someone hears "Battlefield Vietnam" and thinks of the BC2 dlc, instead of the original BF Vietnam.
    Philosophus Vagus
    Philosophus Vagus
    Battlefield 3 was the absolute best, only competitive fps I could stand to play because it had such an openness and balance so that it wasn't just a funnel for the one with the best twitch reflexes or best hiding spot to win most of the time. 1 was okay, but it sank my interest in the series, can't really put my finger on it but it just wasn't nearly as fun at the end of the day.
    Tai_MT
    Tai_MT
    I started the series with 3 because I wanted to know what all the fuss was about and fell pretty instantly in love with it. I've since gone back and enjoyed almost all of the old Battlefield games before 4. They've just gotten more and more unbalanced and removed features since 4, so I've been avoiding them.
    I always smile to myself when I see someone do the "immediate halt and spin around" from forgetting something. I find it sort of endearing how we all do it without ever being taught to.
    Tiamat-86
    Tiamat-86
    you were watching me forget my coffee mug weren't you. very sus :stare:
    Tai_MT
    Tai_MT
    Probably. I came home to my apartment building and a gal exited the building, got three steps outside, then stopped and spun and had to wait for me to put in the keycode to get back in. :D
    Humans have such a capacity to assign personalities and love to objects. We do this because we love them. It's interesting then that our fears over AI are that they won't love us back and will instead hate us.
    Am I the only one who finds it weird that people on the internet will reply to others without having read what they wrote?
    Tea's Jams
    Tea's Jams
    Reading comprehension is a thing too, a person can read the entire message and still not come off with the meaning. Even if their comprehension is high, if they are distracted, sick, tired or something it can happen too. Then throw into the mix that the interwebs is international and you have a large number of people that don't understand English as well as native speakers.
    TheoAllen
    TheoAllen
    In conclusion, yes maybe you are the only one.
    And no, I did not read all of what is written here.
    Tai_MT
    Tai_MT
    I read all the responses and was pleasantly surprised by so many varied opinions on the subject :D I still think it's a little weird.

    Peanut Butter Jelly Time?
    I sometimes wonder why some people feel the need to make an explanation as complex as possible and then get upset when you simplified it down so everyone can understand it.
    Misery
    Misery
    Sometimes there is more to the way something works? Although, if it's just extraneous words...
    ThreeSixNine
    ThreeSixNine
    Probably has something to do with Einsteins' s quote about simple explanations.
    ATT_Turan
    ATT_Turan
    Some people like to feel better than others by using jargon. And sometimes there is accuracy in correct terminology (which may or may not be complex), the subtlety of which could get lost in simplifying it. Of course, whether that matters at any given time may vary.
    When given the chance, I always seem to opt to play the "nightmarish horror" race. If I can, I play the Flood... the Zerg... Necromorphs... Aliens... If I knew anything about Warhammer, I'd play Tyranids too.
    • Like
    Reactions: Tech
    Razelle
    Razelle
    Tyranids are adorable.
    Games don't get good 20+ hours in. That's just Stockholm Syndrome setting in. You got used to a bad game in order to justify your purchase of it and to continue playing it. Don't sympathize with bad devs.
    Razelle
    Razelle
    I tend to drop games a lot more lately when the inverse that @ScorchedGround brought up happens. Which sucks, because a lot of the time it starts out promising, then that last hurdle is just bad enough to make me not see the conclusion.

    I'll take some time and hang back, just in case it was fatigue, but usually I can tell the difference.
    The Stranger
    The Stranger
    @Razelle I've done that with quite a few games, too. Life's too short to compel yourself to dive head first into crap you know you don't enjoy; we have to do enough of that in other parts of our lives, no need to do it in our downtime as well.
    gstv87
    gstv87
    it happened to me lately, with TV shows.
    I gave the first season pass to a couple series, to see if they would improve for the next season,... one of them being Lower Decks.
    couple of days ago, the first episode of season 2 aired.
    I watched the first 30 seconds and was still like "Nope.... not gonna happen."
    I sort of wish there was a way, without a plugin to have events that touch each other, trigger their effects.
    TheoAllen
    TheoAllen
    There is an implication and domino effect by allowing the event triggers each other when they met that it might affect the whole engine design. You might be thinking to use the feature for a specific case, but a lot could be changed in the back-end. If you feel like discussing, you could try to make a feedback thread.
    Tai_MT
    Tai_MT
    Well, after I couldn't get it to work, and I spent some time trying to event around it... I realized it had about 2 dozen uses. I'm just sad that there isn't even a good way to "fake" that events trigger each other. Mostly because the option doesn't exist, so alternatives to the option don't either.
    Arctica
    You can probably setup a listener and have a method check the distances of each event or track the x or y in relation to each other and then play their events concurrently. Or an easier route is make invisible windows and add them to the scene and have the window update run a 1 time check(using a boolean) for their locations in relation to each other. Just throwing out there some approaches I'd take.
    Leave your Gatekeeping on Tumblr, Karen. Someone's opinion of your game 2 hours in is just as valid as someone who enjoyed it 300 hours in.
    watermark
    watermark
    I agree. It's like a kid shooting hoops with friends and a NBA player: their view of what makes basketball fun and needs are very different. Both are valid from the perspective of personal enjoyment.
    • Like
    Reactions: Tai_MT
    I've recently been into "Idle" games. Not sure why. Must be something about how I don't have to play... but if I do, the goal is resource usage optimization.
    Tai_MT
    Tai_MT
    Got that one too... the latest update made it... quite tedious rather than entertaining, ha ha. Not a fan of the new world map thing. I want to go back to previous zones to use my new equipment.
    ScorchedGround
    ScorchedGround
    @Tai_MT
    I could offer you some more Factorio-esque games if you want.
    Of course I cannot guarantee that you didn't play them already:

    #1 Factory Town
    #2 Dyson Sphere Program
    #3 Satisfactory
    #4 shapez.io
    #5 Opus Magnum (This one is more puzzle-oriented combined with programming)
    • Like
    Reactions: Tai_MT
    Tai_MT
    Tai_MT
    @ScorchedGround
    Played them all, the only one I don't own is Opus Magnum. I loved Dyson Sphere Program, though it lacks replayability. Satisfactory makes my computer run like a potato (I need to replace this 10 year old beast), but it's a ton of fun. Shapez.io was pretty fantastic, but not a lot of replayability there either. And Factory Town... oh lord is that game a freakin' SLOG.
    Game Theory is great to practice and all... but it is zero substitute for playtesting a game and saying, "Am I having fun?".
    The Stranger
    The Stranger
    The main question we should all be asking ourselves as we play through our own games. Sure, fun doesn't have to mean sh*ts and giggles, but you should be enjoying your time with any games you choose to play. If a game you create for others to play isn't enjoyable for you, then how can you epxect others to enjoy it?
    KazukiT
    KazukiT
    Is that the truth. However, in all seriously playtesting is important and so is game theory/game design. They just help us understand how to elicit certain emotions.
    kirbwarrior
    kirbwarrior
    I'm a huge advocate for "if you've gotten bored of playtesting your game, then you're game is boring". Absolutely use game theory and understand game design principles, but the game has to be at least enjoyable, if not fun.
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Posts

Latest Profile Posts

SF_People3_3 added!
index.php

ScreenShot_1_3_2022_1_32_12.png
I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on
Doing RPG Maker News for this week. (January 14th - 20th, 2022)

Forum statistics

Threads
118,556
Messages
1,116,932
Members
155,594
Latest member
000dsdsc
Top