I sometimes find it disheartening that my ex thinks the anime archetype of "cool, smart, reliable, but emotionally detached and cruelly calculating" guy reminds her so much of me. And that she finds it attractive.
Historically, "honor" isn't what has won fights. Being as brutally dishonorable and malicious as possible has done that. This is a tactic that works for any fight. Honor doesn't matter when you're the loser.
Welp, I've spent a week trying to figure out what in the last Windows update broke RPG Maker MV so that it no longer opens. Now, I'm looking at porting my game over to MZ instead to continue work. Meh.
The world is full of messages we have all left each other. Messages of hope and love and advice to ease burdens or avoid pitfalls. Some people see those messages. Most people ignore anything beyond their own face.
While doing laundry this morning, I spent some time Signposting the "Archetypes" in my game. Basically, it works the same as the Type Effectiveness Chart in Pokemon, but it should provide a good "launch" point for newbies.
Remember, a guild that says "don't be a jerk" is probably going to be a good place. A guild that says "be nice" is most likely looking to induct you into a cult and manipulate you with social behaviors.
"Alright guys, we got busted for selling gambling games to children with Loot Boxes. What else can we do to make money?" "Pyramid Schemes and illegal "Pump and Dumps" stocks called NFT's?" "Perfect! Sell it!"
It is worth remembering that the quality of the ingredients doesn't necessarily matter, but the skill of the person using them. A master can turn subpar ingredients into perfection. Adding value. An idiot can turn high quality ingredients into garbage. Losing value.
I guess I should send my CV to Hasbro. I've made Monopoly cheaters edition more fun and challenging. I've developed custom cheats and chest/chance cards for it. And I've cleared many nightmares through my cards and rules.
I'm only missing 2 more bgms for my game but maaaaan, searching for these tracks is killing me. Can't find anything good to replace MZ's Theme 2 and Scene 5 I have as placeholders. Everything is too epic or too evil or too alarming. That 'scene 5' track in particular would fit nicely with my scene. Well, at least I finally figured what my last click-fest of a gameplay element will be like, so something positive
FINALLY got the mood system in the game during battle. Since the game is called Panic Attack, I figured you should have certain moods present including Panic. so the main 3 or Hype, Depressed, and Anxious. Panic is only when stunned.