Tai_MT
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  • I was feeling nostalgic for Scorched Earth. Turns out, someone made a game called "Shell Shock", which is very similar, but more silly. :D
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    The Stranger
    The Stranger
    Pretty sure there's a sequel named something like Shell Shock: Blood Trails which is about zombies in Vietnam. lol.
    There is an anime where a guy befriends all the monsters instead of killing them... and beats up people who tries to kill them. It's isekai
    Tai_MT
    Tai_MT
    I don't mind the "overpowered" all that much if that's not really the point of the show. Now, I do get annoyed when they can solve most problems very easily (unless that's the point of the show), but I don't mind when their being overpowered isn't the point. Like, the "romance" ones are about the goofy hijinks and tropes. Others are about using their powers in clever ways.
    Kupotepo
    Kupotepo
    @MushroomCake28, I watch and read if I have time. It gives me laugh. Sometimes, I have to read because it is confusing and I want clarification.
    Kupotepo
    Kupotepo
    @Tai_MT, when the villains are going to died they confessed of their crimes like villains in the real world do that for free.
    Nintendo... "Global Trade System" for Pokémon was great. Pokémon Trading on the Switch is garbage. Need GTS back, please!
    Romanticist
    Romanticist
    https://www.youtube.com/watch?v=_Gb4fqViI4U

    Oh man, the memories of GTS. I remember I was so ecstatic when I found some Japanese guy who was offering a Groudon for a Lv 100 Pikachu. I used Action Replay, spammed a Pikachu with rare candies, and the Groudon was all mine. Good days lol. Sad to hear that Sword and Shield is mostly a disappointment.
    Tai_MT
    Tai_MT
    Last I heard, "Home" comes out next March... which... not good enough. I'd like to be able to trade as I go, rather than use third party applications to set up actual trades.

    This is bass ackwards.
    kirbwarrior
    kirbwarrior
    I've heard a lot of people refer to this game as "One step forward, two steps back" and this doesn't surprise me. At least trading communities have been pretty nice in my experience.
    Sometimes, I just want to drop on the ground and roll around in a big circle while screaming. Why? Because the world is too serious.
    Ooo… steam got an update that makes the pages for your owned games look beautiful. :D I likes.
    Touchfuzzy
    Touchfuzzy
    It just makes me want to hide every game that doesn't have the updated image though ;_;.
    Tai_MT
    Tai_MT
    Ha ha ha, yeah, it does make ones without an updated image look weird. :D
    Playing "The Outer Worlds". "Pick up dehydrated water tablets". ...What? Okay, that's kind of amusing.
    The Stranger
    The Stranger
    The only thing I'm not much of a fan of at the moment is the stealth. STealth attacks suck, and the moment you open fire, every enemy rushes you. I guess it's more of an avoidance mechanic in this game, or maybe I just need to mod one of my weapons to be super stealthy.
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    Tai_MT
    Tai_MT
    Yeah, I wore the Marauder clothes. Everyone hated me for about 10 minutes before I stole police armor to wear. Now, I'm wearing some kind of powered Exo-Suit. Stealth is... not that great. Even with a melee weapon, it still alerts pretty much everyone. It's more useful in "indoor" environments where enemies do not immediately have "line of sight" on you.
    Tai_MT
    Tai_MT
    I actually used stealth to obtain some medical supplies. Stealth killed everyone except two guys, 'cause they were in the same room as another guy I was stealth killing.

    Now, I'm using "Stealth" with a Sawed-off shotgun and an electric Mod... the shotgun has 20-damage per pellet. :D I love me shotguns!
    I sometimes wonder what goes through a person's head when I just get bored of an argument with them and wish them a good day.
    Tai_MT
    Tai_MT
    I tend to unfollow if possible. YouTube and Facebook make that much harder. But, I find just acting "nice" to people you're tired of dealing with while they continue to rage ends the argument fairly quickly. I just wonder what goes through their head as I act nice to end the whole thing.
    HexMozart88
    HexMozart88
    Probably makes them angrier, to be honest.
    Kupotepo
    Kupotepo
    Tell that person that you are going to sleep. If that person is not stopped, you can post here, so we can see what is going on.
    Man, everyone is so angry this weekend. What on earth happened?
    Kind of amusing how many people you can make angry by ruining the "magic" of a "flawless" hard Mario Maker Level.
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    standardplayer
    standardplayer
    Still never tried that. I need a Switch :/
    Tai_MT
    Tai_MT
    I don't really own the game. I've just seen people doing the "Super Hard" levels. It ruins the magic in YouTube videos when you say, "wow, you're seeing the single flawless run they did of this map and not the 84671327603503128651275609 attempts they made before to memorize it." Peeps get angry :D
    I'm sort of tempted to release a "Dev Build" of my current game to get some proper playtests done.
    bgillisp
    bgillisp
    Do it. Some feedback is better than zero.
    Lemonrice
    Lemonrice
    Highly recommend it. Provide your testers with debug/testing events and a list of specific things you need tested (tutorial, feature x, feature y...) it helps to break down the task and focus on finding bugs.
    PaladinJessa
    PaladinJessa
    Testers are great because they try things you wouldn't think to. You may not go near a wall with faulty collision because you know nothing is there, but your tester might. Tester may accidentally do things out of order. Etc.
    The original Link's Awakening was something I beat at 8 and that challenge is present at 34. The remake? Why is it easier than when I was 8?
    Tai_MT
    Tai_MT
    I was also disappointed that I was blazing through most of the dungeons in under 5 minutes due to the difficulty being scaled down... and was spending more time in the game getting the collectibles. I think only the last two dungeons took me any time at all. Dungeon 7 took me 20 minutes to finish due to the revamp of the horse puzzles (and their mechanics explained nowhere, while also being nonsensical).
    Tai_MT
    Tai_MT
    Dungeon 8 also took me about 20 minutes from sheer size of the place and needing to use the warp several times. The boss in Dungeon 7 took me about 15 seconds to beat while the boss of Dungeon 8 took me about a minute due to the changed hitboxes on the enemy and new mechanic he used.
    Tai_MT
    Tai_MT
    I still love the "Link's Awakening" story and the world and the puzzles... But... It just feels like a far hollower experience than the original and even the first remake for the Gameboy Color.
    Okay, I took some advice and rewrote a massive chunk of my story to make my intro much shorter. Today begins the work of reworking it...
    Oddball
    Oddball
    One thing you could do. Before any text storytelling, do enviormental storytelling. Use your map building in such a way, to tell parts of the story without words and/or get people curious about the atmosphere to create a bit of mystery. Also, if you don't explain everything the might ask themselves right away, the thought would linger in the back of there mind, and they'll want to keep playing for the awnser
    Shaz
    Shaz
    Good luck! Let us know how you get on.
    Shaz
    Shaz
    oh, take a dozen backups of your project before you make any changes :D
    It always scares me when a DM doesn't set up rules for "stat minimum/maximum" at character generation.
    bgillisp
    bgillisp
    NinjaKittyProductions
    NinjaKittyProductions
    We play Pathfinder, which was built on 3.5 rules. We find it best to use the actual Point Buy System. It keeps stats from being too high and if someone has an 18 in a stat, you can guarantee they have a 7 in another.
    Tai_MT
    Tai_MT
    I like the rolling for stats so that everyone doesn't play the same thing. Min/Max their two most important stats and dump any worthless to them. They might still try to min/max their most important stats, but, they aren't likely to be 18/16 without a massive stat dump somewhere else.
    Couldn't get my intro under 20 minutes. I tried. I really did. I guess it will weed out players without patience.
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    Shaz
    Shaz
    Isn't putting them through 20 minutes of intro also sacrificing "show, don't tell"? Even if your intro is cutscenes rather than just dialogue, it's time the player is NOT playing, not exploring, not seeing what your game has to offer. It's a tough one. I know I am much more attached to certain things in my game than I need to be.
    Tai_MT
    Tai_MT
    The problem is the premise of the game. You are shown the world that gives context to the actions of the characters, who are interacting in an entirely different world. If I don't show the actions/events that lead up to the moment the player takes control, then it all has to be "stories told to the player" after the fact. Or thrown into expository cutscenes without much place.
    Tai_MT
    Tai_MT
    I've ended up just rewriting the story to give only the most basic and barebones the player will need to set up the first choice in the game. I might be able to worm the other cutscenes back in at various points, but I'm not digging the "here's a flashback so I can explain my backstory to you" aspect. Just gotta rework the intro.
    It has been a really long time since I've enjoyed a game enough to actually finish it. Or want to finish it.
    The Stranger
    The Stranger
    You know what? I've started to notice this about myself too. Never used to have a problem finishing games, but now a game has to really suck me in for me to complete it. I've dropped quite a few games because I just can't be bothered with them.
    Galenmereth
    Galenmereth
    Way too many games these days overstay their welcome. Often by padding the content with busywork and other tropes of modern game design.

    More often than not I stop playin games because they bore me to death after fifteen hours.
    TheoAllen
    TheoAllen
    I usually see everything in a game after 10 ~ 30 hours. The lifetime of the game can be extended depends on how well it gives me freedom (at this point, I don't care about META, just screwing around trying to break the game). It can even be further extended if the game can be modded. Otherwise? I'm done.
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Well... it’s been a real pain in the IRS today. :/
My kitty still young (3-4 months), I think I could teach her some funny tricks... like: "Play dead-ly good music for my games"
Here's a quality DPS class idea: The Beekeeper, who uses the "Bees!!" skill to attack and poison enemies.
Please don't create long, boring cutscenes in which characters do nothing but stand around talking.
What if I took a lesson from Half Minute Hero? Let the player get dumb powerful each area, but reset them down to just slightly stronger than before for the next map?

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