Why "Games Journalism" is a joke. A journalist for Cyberpunk 2077 admits to playing almost no part of the game at all, gives the game a 7/10 after not playing it, gets called out by people on YouTube... then turns off comments on their video.
Microsoft: Hey, let's waste money advertising the Xbox Series X when nobody has any in stock, we don't seem to be making more, we aren't taking preorders and you can't get on a waiting list. BEST. IDEA. EVER.
EA: "Kids are buying currency, not using money to gamble. It shouldn't be illegal!"
Me: "So... kids should be allowed into casinos to buy poker chips and not spend them at the blackjack table? Pretty sure, even buying currency used to gamble is illegal for children."
I'm always sort of amused when people use a word incorrectly and then use the argument "language is always evolving" rather than admit that them and their tiny group of friends use the word wrong while everyone else uses it correctly.
Anyone else find it amusing that people watch videos of tragedy and then try to take the "moral high ground" by having sympathy for the victims? Dude, you watched the tragedy for the same reason everyone else. People being injured is an instinctive human curiosity.
I can tolerate ignorance. I can tolerate stupidity to an extent. I CANNOT tolerate INCOMPETENCE. I just can't. If you can't grasp the basics of something, you shouldn't be paid like you're a professional in it.
Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
- I prefer VXAce because I like the style of the RTP better than the older releases
- You're worse than Hitler
My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.