Accidently overcooked my spazghetto. I was too engrossed in making skills and then level up lines for them. My "Magic Blade" skills are so generic, but I love them anyway. I doubt players will, but I do. Ha ha.
I kind of wish the Store on the website had a "sort by Maker" option for its resources. I've clicked a few and went, "this would be useful!" only to see it say "Optimized for VX Ace". Ha ha. I swear I'll find what I need!
My quest to spend money for customizing my game shall be complete!
I wish YouTube had a "repeat" option for when you find just the right song to help you RPG Maker. I don't like having to make an entire playlist and never hear the song that's inspiring me but one time...
I took a break from designing skills (and their level up paths) in order to create my stat raising items (which is the only way you will gain stats in my game). I'm almost done with that and it's been a lot of fun deciding what flavors those items should be.
*sigh* Too many "cooks in the kitchen" where I work. I came up with a new system, it works perfectly fine, in fact, it works much better than I expected... And the liaison between my section and the phone section decided she wants us to do it a different way for no other reason than that's just how she wanted it done.
I guess I was talking pretty loudly at her because my immediate supervisor came over to see what was going on and... amazingly... offered only the opinion of "if it isn't broke, why fix it?", which essentially sided with me.
I'm not sure I changed my liaison's mind, but she did cave and tell everyone that the way I set up to do it was fine (which I think she did because she didn't want to be the one maintaining the system she was proposing, which my supervisor suggested she do).
So, as much crap as I talked about this whole new system and how aggravating it was to have to change everything... At least my supervisors will side with me on occasion and I have to eat my words this time.
I find player choices to be very interesting. What do players choose when given only two options? I'll give you an example from my game. If you're a Magic Knight, do you choose the options to be a physical damage dealer or to be a magical damage dealer? Or, as a third option, do you try to balance them out?
I've been debating for the last week or so about getting the original Deus Ex games from Steam. I can get them as well as the two latest for $32 currently. I am not sure I'd even play the original Deus Ex games... not sure how well they hold up over time...
Today is the day my bosses decided to crap the bed. Implementing a new system without informing us, without letting us prep, without a meeting, without anything.
We got them to schedule a meeting for tomorrow by having us all ask them about 100 questions they didn't have the answers to. I know they won't listen, but it's at least pretty funny that we got them to do their job.
How do you go to a job and not care? Whatever I'm doing, I care immensely about it and want it to be done correctly and efficiently. Is it possible to be trained out of this, so I can only care about collecting my paycheck and coming home?
You know you've created good characters when they write the story themselves and do their actions themselves.
I know it sounds weird, "But, writers are telling them what to do!". Yes and no. When they take on a life of their own, writers just tell the readers what they're doing, not forcing the characters to do things.
So, this week is probably the most work I've put into my game since I started on VX Ace. I don't know what reignited my passion for my story, my game mechanics, and the MV program in general, but I've been having a lot of fun. So, I'm watching "Dead Like Me" for the third time and working on Skills this morning. If I'm lucky, I'll be finished with them by the end of today
I just spent 4 hours reassigning all my stuff in my game to the new icons. I'll just end up updating my iconsheet as I go, as I need new things (if I need new new things), so everything should be in the right spot now! Now, I move on to blatantly pillaging other peoples' hard programming work to add in a couple plugins. I'm fairly certain I owe someone some money after this. Seriously.
I've been working on plugins to make it easier to incorporate Persona 3's Once More batsys into MV games. One makes it so you can have states automatically applied to the target and/or user when their hit crits or targets a weakness... I could use testers for it, though. Maybe I'll make a thread in the JS Plugins In Development board about it?