Just finished the campaign for Halo 5. All I got to say is "huh" and then, "that's it?" followed by, "I guess the entire galaxy is screwed now.". Aside from some issues I had with level length and how combat generally worked (felt more like a shooting gallery than tactical shooting that Halo has generally been), it was a pretty good and fun experience.
Okay, my day went a bit better this afternoon. I found out that another coworker of mine stuck up for me at work when I was asked by my boss what happened with the gal I was training and quit while blaming me for quitting. My boss later came over to me and told me, "If she wasn't happy here in 2 days, then I doubt she would've been happy here in 6 months. Her leaving is probably for the best.". Made me feel a bit better about it all.
Well, that was fun. After two days of training a lady (giving her twice as much training as anyone else has recieved in the last 6 years, because she's so stupid) our newest employee quit work. Who did she blame? Me. Apparantly, she went home yesterday and cried over how badly I treated her in training. The fun part? The whole thing is BS. Nobody has once had a complaint about me or my training in the last 6 years and over 200 employees I've trained. I hate people.
Use the RTP in MV to create characters? Oh hell no! I'm generating my own characters! Why yes, I did give my Pirate grey hair and aviator goggles. He sails ships on the water. Seriously, dude is awesome.
Am I the only one tired of "Day One Patches"? Advice to future Devs and Publishers out there: If your game isn't finished or isn't going to be finished on time, push your deadlines back instead releasing a broken game at launch with the mindset of "we'll fix it later" or "we'll fix it at launch". Day One Patches absolutely RUIN Midnight releases.
After years of relying on others and the community to help with making my games, I've decided to delve into the world of scripting. Thought I'd share a few simple scripts that I made that I'm very proud of and excited about!