Reworking my Item lists! Pain the rear since none of it was ever organized. Still, it's going to be awesome when I finish. I can get back to mapping after that. Mapping and Questing. Maybe this is too much content for a demo?
Battery dead on my 3DS again, so I'll have to call it quits in the middle of Route 15. On the plus side, Games With Gold has given me one of the "Hitman" games. I guess I'll try that out for a while. Well... after lunch.
Finally beat Dungeon Defenders on "Easy". Last boss? Not so easy. My turrets do far superior damage than my wizard does, so it involved setting up some turrets and trying to use timing and repairing to even win.
Steak, chips and dip, some kind of flavorful soda, and I'm good and ready for the weekend! Time to divide my time between Second Shoreline and Dungeon Defenders! It's rare I get a free weekend like this! YEAHYEAHYEAH!
So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! I'm going to devise secret messages now for them because I'm a terrible wonderful person like that.
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD