After careful consideration, I have decided to rename my game (for the second and final time). I am very pleased with the new name, especially considering that it fills both my quotas of "ties to the plot" and "non players won't know what it is.".
So, I spent what little time I did have to myself on listing what I want my classes to be able to equip. Coming up with "defaults" and then "surprises" was tricky, but maybe my classes will be unique enough after this that players will use them differently from each other.
Worked on a cutscene skip domino effect using Maker Systems' script as the basis. Basically if I have a batch of cutscenes in a row on different maps, now when you skip one cutscene it will skip the entire set. No more spamming X to skip a scene every new map.
Oh and it will work regardless of where you do it from in the set. Convenient!
Just finished eventing a couple simple puzzles in RMMV, for my very first game "Sample Quest." Just messing around, throwing things together, and calling it a story XD On a non-RM note, got my hair cut today!