So I'm working on a weapon type book. But I can't find a good word for creatures that are neither strong or weak against a certain weapon type. All I got so far is neutral. Which is terrible. Neutral? What are they Swiss?
I think I'll just have gold and items stealable from enemies. If you still a enemies' weapon. Then what are they fighting with? And why is their attack power the same? If you steal their armor then what are they wearing? And why is their armor the same?
While looking at the master script list I saw one that is called 'Conditional drops.' Later on I give my character's trophy hunter skills. Which would drop item used for crafting. But it would drop automatically. Too easy. What if trophy hunter was a damage skill instead of a passive one? And only a killing blow would reward the drops?
I'm trying to find a icon that would represent 'fighting dirty.' The thief can throw dirt, rocks, and make up lies so mindboggling they can leave a enemy confused, silenced and stunned. I thought a weasel icon would work. But can't find one.
I'm making a fighting tutorial for my game. So while the other 3 characters tell you all their special abilities the last one will just say, "I like beer.' And that's it. Welcome to the offbeat humor that is me.
I don't hate rabbits. Just lots of bad things keep happening to them in my game. They end up in a animal trap, or a stew. Picking up and carried off by a hawk. End up in someone's belly, etc. A nightmare world for Bugs Bunny.
well, 8 cop cars are outside my building calling for some guy to come out of his apartment so they could arrest him. And there was just a explosion that rocked my building. Prolly used a flash grenade before bursting open his door.
instantcart is the worst. I had accept substitutions checked and somehow a giant grocery store was out of bread completely. How do you go well didn't have this exact brand. So guess he doesn't want bread at all. This guy came back with only half the stuff i ordered.