Recent content by Tatsude K. Hitori

  1. Tatsude K. Hitori

    Bypassing Weapon Requirements?

    In my game, different spells require different types of staves in order to be cast, however, I want to add a ring that would allow the ability to cast any spell without a stave at the cost of less damage. How would I go about doing this?
  2. Tatsude K. Hitori

    Specify if I want no-null-damage

    It might be best to remove the script and simply add a [+1] at the end of the damage formula for all the skills that need to do at least one damage. While removing it for skills that can or need to do 0 damage.
  3. Tatsude K. Hitori

    Trouble with Multi-Frames Plugin

    Oh my goodness, I've been such a fool. I apologize for all this.
  4. Tatsude K. Hitori

    Trouble with Multi-Frames Plugin

    I'm afraid it didn't work even with only the multi-frame script. Here's a link to the project.rar on dropbox: https://www.dropbox.com/s/hky1mh8vv9xxr2i/Test.rar?dl=0
  5. Tatsude K. Hitori

    Trouble with Multi-Frames Plugin

    I tried the new project using only the multi-frames script and the required basic module from the same scripter. Here's a picture of the character spriteset in the database.
  6. Tatsude K. Hitori

    Trouble with Multi-Frames Plugin

    Yep, everything's looking pretty okay, still not sure why the sprites doing what it's doing.
  7. Tatsude K. Hitori

    Trouble with Multi-Frames Plugin

    Did I type the file name incorrectly?
  8. Tatsude K. Hitori

    Trouble with Multi-Frames Plugin

    I made a test game using only the script and the required Victor Engine - Basic Module and it doesn't seem to be a compatibility problem with other scripts. Here's the file that I tried for the test.
  9. Tatsude K. Hitori

    Trouble with Multi-Frames Plugin

    Sure: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/multi-frames/
  10. Tatsude K. Hitori

    Trouble with Multi-Frames Plugin

    Sorry about that, and I meant script.
  11. Tatsude K. Hitori

    Trouble with Multi-Frames Plugin

    Hello, I am using the Victor Engine - Multi Frames plugin because I have sprites that have more than 3 frames, 4-6 to be exact. However, even after making a character sprite sheet that fits the dimension requirements, using a "$" at the beginning of the name of the sprite sheet, and putting [f4]...

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