In my game, different spells require different types of staves in order to be cast, however, I want to add a ring that would allow the ability to cast any spell without a stave at the cost of less damage.
How would I go about doing this?
It might be best to remove the script and simply add a [+1] at the end of the damage formula for all the skills that need to do at least one damage. While removing it for skills that can or need to do 0 damage.
Hello, I am using the Victor Engine - Multi Frames plugin because I have sprites that have more than 3 frames, 4-6 to be exact. However, even after making a character sprite sheet that fits the dimension requirements, using a "$" at the beginning of the name of the sprite sheet, and putting [f4]...