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  • Several hours later, I've successfully gotten the Google Play Games sign-in to work on an iOS Simulator. Further testing needs to be done to see if it functions correctly on an actual device and if I can make Javascript calls from a MV game to the service..
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    Reactions: Aaron
    Is it really worth it though? We did a Google Play sign in for an iOS build for our own games before and found very few users actually bothered.
    At this point it's purely for the giggles and masochism that comes from it.
    The answer to that question sabao is the same answer I give when people ask me why I know assembly language. "Why not?"
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    Reactions: TehGuy
    I wonder how long it would take to slap the crosswalk webview Android exports use into the iOS version.. Binaries certainly exist and hopefully it's not as painful to get the Google Play API in on top of that now that I know what's up (and Apple's App Store has a much, much larger file size limit that plays nicer with MV exports so I wont have to figure out how to use dang expansion files)

    Lord, now I need to find my iTouch before the curiosity consumes me
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Who would have thought making interesting birds would be so difficult/fun?

Randomly spawning anywhere on map (sometimes even flying), having a chance of landing on a different spot on map when flying. Also chance of flying off screen if spooked/sees the player

I think I got it!
Since I started in this world of make games, It's hard for me to enjoy playing a game. It's like, coding and make it work, sounds like I'm playing and have fun o_O
Not sure if it's true (and I won't judge or blame anyone if it is, really), but I heard from confident sources that you guys (and girls) really really like to
How is this new year for everyone? Hope you are well. Still deep in Covid in the US. Its like a vampire and refuses to die with even more strains. I need some holy water to kill it with.
in my game, what's known as HeadSpace is combining with the real world...

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