Recent content by TenTranVN

  1. TenTranVN

    DKTools - Advanced project testing and various functions

    Well, I'm on an old version, so that functionality can't be found. ^^ EDIT: sorry i asked you too much @@ NICE PLUGIN !!! @DK
  2. TenTranVN

    DKTools - Advanced project testing and various functions

    it's fine, but it doesn't show the loading bar like in your demo
  3. TenTranVN

    DKTools - Advanced project testing and various functions

    Error: Web browsers and mobile phones cannot load directories! at Function._preload (DKTools.js:9664) at Function.preloadAudio (DKTools.js:9799) at DKTools.js:9314 at r (DKTools.js:1354) at Function.nu (DKTools.js:1416) at Function.initialize (DKTools.js:9313) at...
  4. TenTranVN

    DKTools - Advanced project testing and various functions

    Does preload work on mobile?
  5. TenTranVN

    DKTools - Advanced project testing and various functions

    This plugin working on mobile ?, it just does a few functions, or it all works ?
  6. TenTranVN

    Parallax Utils

    Does it reduce game performance?
  7. TenTranVN

    Ryan's MV Plugin

    good
  8. TenTranVN

    UCHU_MobileOperation_Modified_Ext

    What is the extra button used for?
  9. TenTranVN

    Virtual Buttons and DPad

    When hidden and visible, it will not be 100% hidden, it will only hide 90%
  10. TenTranVN

    Game Scene Stabilizer - Version 7.2.0

    I have used 7.0.3 but I still get the error of eliaquim
  11. TenTranVN

    Game Scene Stabilizer - Version 7.2.0

    You can make the menu open, the game will not be stopped? ...
  12. TenTranVN

    Game Scene Stabilizer - Version 7.2.0

    I get a similar error!, but everything still works

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So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

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