Recent content by tereineus

  1. Increase enemy battler size margins in traditional battle.

    Hi Thanks for answering, you were right, it was a structure mistake, I was making the image to big for the resolution and this ended chopping the image!!! thanks for everything!
  2. Increase enemy battler size margins in traditional battle.

    hi to everyone, English is not my main lenguaje, I will try to make an effort to describe my problem the best I can. This is my first post so, I hope I'm doing things right. well my question goes to, how to expand the enemy battlers margins, I'm using 1280 x 720 resolution, but I cant put an...
  3. Common event in battle problem...

    it worked! thanks to all!
  4. Common event in battle problem...

    thanks i will try that :D
  5. Common event in battle problem...

    hi i was looking for the answer on the net and in the forum, but i can find it... the question is: how do you stop a common event from happening if the enemy misses the attack example: Goblin uses triple slash and this attack has a common event that will destroy the helmet of the hero, BUT if...

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Update on the Unity thing: I had to redo all my map graphics for Unity because the originals were from XP, but it actually looks so much better now in Unity, so I genuinely might make the switch.
Messing around with fragment shaders (filters). This thing is HUGE and I'm surprised almost no one makes good use of. Even the number of plugins that do this stuff are limited.
ScreenShot_6_28_2022_3_2_40.png

There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
Speedrunning all character portraits just so they all have the same quality. Not sure if this was a good idea, but now I'm almost done.
We now have a gameplay video!

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